I've been writing an engine and ran into a problem, I'm getting a read access violation in my code. I have no idea why, but it happens when I add this->chunks.push_back(chunk); into this block of code,
void c_world::generate_world()
{   
    this->chunks.resize(MAX_CHUNKS);
    for (auto chunk : this->chunks)
    {
        chunk.setup_landscape();
    }
}   
so it becomes...
void c_world::generate_world()
{   
    this->chunks.resize(MAX_CHUNKS);
    for (auto chunk : this->chunks)
    {
        chunk.setup_landscape();
        this->chunks.push_back(chunk);
    }
}   
this->chunks is an std::vector<c_chunk> (c_chunk) being a custom class. Thank you! 
All helps appreciated.
EDIT: this was the right way to do it..
void c_world::generate_world()
{   
    for (std::uint32_t i = 0; i < MAX_CHUNKS; i++)
    {
        c_chunk chunk[MAX_CHUNKS];
        chunk[i].setup_landscape();
        this->chunks.push_back(chunk[i]);
    }
}   
 
     
    