Here is my code: It removes the nodes, but the memory is still around 200MB
self.sceneView.scene.rootNode.enumerateChildNodes { (node, _) in
   if node.name == path! {
       node.removeFromParentNode()
   }
}
Here is my code: It removes the nodes, but the memory is still around 200MB
self.sceneView.scene.rootNode.enumerateChildNodes { (node, _) in
   if node.name == path! {
       node.removeFromParentNode()
   }
}