I follow the tutorial here: Mouse and keyboard input
 I don't get any error if i delete everything that has to do with DirectX. If i use pointer insted then i get a error that says my inputhandler constructor was deleted. Any ideas?
 h
h
   #pragma once
#include <Windows.h>
#include "DirectXTK-master\Inc\Keyboard.h"
#include "DirectXTK-master\Inc\Mouse.h"
class InputHandler
{
public:
    InputHandler();
    InputHandler(HWND wndHandle);
    ~InputHandler();
    void updateInput();
private:
    std::unique_ptr<DirectX::Keyboard> keyboard;
    std::unique_ptr<DirectX::Mouse> mouse;
};
cpp
#include "InputHandler.h"
InputHandler::InputHandler()
{
}
InputHandler::InputHandler(HWND wndHandle)
{
    keyboard = std::make_unique<DirectX::Keyboard>();
    mouse = std::make_unique<DirectX::Mouse>();
    mouse->SetWindow(wndHandle);
}
InputHandler::~InputHandler()
{
}
void InputHandler::updateInput()
{
    auto kb = keyboard->GetState();
    if (kb.Escape)
        PostQuitMessage(0);
    auto mouseState = mouse->GetState();
}
 
    