There is no call rel8, or any way to push a return address and jmp in fewer than 5 bytes.
To come out ahead with call reg, you need to generate a full address in a register in less than 3 bytes. Even a RIP-relative LEA doesn't help, because it only exists in rel32 form, not rel8.
For a single call, clearly not worth it.
If you can reuse the same function pointer register for multiple 2-byte call reg instructions, then you come out ahead even with just 2 calls. (5 byte mov reg, imm32 plus 2x 2-byte call reg is a total of 9 bytes, vs. 10 for 2x 5-byte call). But it does cost you a register.
Most OSes don't let you map anything in the lowest pages (so NULL-pointer deref faults), so usable addresses are larger than 16 bits in 32 or 64-bit mode. 66 E8 rel16 (4 byte callw) isn't an option even in 32-bit mode; that would truncate EIP to IP. https://www.felixcloutier.com/x86/call
In 32-bit / 64-bit code, I'd consider the linker options necessary to get your code mapped in the zero page as part of the byte-count of your code-golf answer. (And also the /proc/sys/vm/mmap_min_addr kernel setting, or equivalent on other OSes) Normally we justify not counting the ELF metadata at all in code-golf, only bytes of the .text section, so special linker tricks opens up a can of worms there.
Generally avoid call in code-golf if you can. It's usually better to structure your loops to avoid needing code-reuse. e.g. jmp into the middle of a loop to get part of the loop to run the right number of times, instead of calling a block multiple times.
I guess I usually look at code-golf questions which lend themselves naturally to machine code, and can avoid needing the same block of code from multiple places. I can already spend hours tweaking a short function, so starting an answer to a question that will take more code (and thus have even more room for optimization between / across parts of it) is rare for me.