In the Xcode SceneKit Scene Inspector, there is a Procedural Sky option under the Environment section.
According to some tutorials, enabling this option will impart more realism to 3D models.
1) If you're creating a scene from code and not from the Scene Inspector, how do you enable the Procedural Sky option? There is no Environment property.
2) Does the Procedural Sky option only work if you using PBR materials?