I'm using the C-based screenshot concept from JHolta's answer in Take a screenshot via a python script. [Linux] in order to generate screenshots I'd like to display in PyGame. With some minor tweaks (prepending extern "C" to the functions and importing Xutil instead of Xlib) the provided code works amazingly well. In short, it uses Image.frombuffer on a byte array returned by the C library. With show(), the image and anything about it I manipulate is displayed by ImageMagick.
However, if I convert it to Python 3's PyGame as per PIL and pygame.image, I only get a black surface. It's not a straightforward issue, though: If I draw onto the image before converting it into a PyGame image (like in the OP of the latter link), that does show on a black background when blitting the result. Furthermore, printing the byte objects from PILImage.tobytes and pygame.image.tostring shows they both contain data and their len is identical.
What am I doing wrong here? I'll gladly provide code if necessary, but I think it's more of a conceptual issue and I didn't really change the snippets from these answers a lot.
(Similar issue in Python 2, by the way, but there PyGame uses str instead of byte for tostring / fromstring and printing the tostring appears to yield an empty string.)