Can someone help me, I can't seem to get my collision detection between an array of balls and a rectangle object to work.
var balls = [];
var obstacle;
function setup() {
  createCanvas(windowWidth, windowHeight);
  obstacle = new Obstacle();
}
function draw() {
  background(75);
  obstacle.display();
  for(var i = 0; i < balls.length; i++) {
    balls[i].display();
    balls[i].update();
    balls[i].edges();
   }
}
function mousePressed() {
   balls.push(new Ball(mouseX, mouseY));
 }
function Ball(x, y) {
  this.x = x;
  this.y = y;
  this.r = 15;
  this.gravity = 0.5;
  this.velocity = 0;
   this.display = function() {
     fill(255, 0 , 100);
     stroke(255);
     ellipse(this.x, this.y, this.r*2);
  }
    this.update = function() {
    this.velocity += this.gravity;
    this.y += this.velocity;
  }
  this.edges = function() {
    if (this.y >= windowHeight - this.r*2) {
       this.y = windowHeight - this.r*2;
      this.velocity = this.velocity* -1;
      this.gravity = this.gravity * 1.1;
    }
  }
}
function Obstacle() {
  this.x = windowWidth - windowWidth;
  this.y = windowHeight / 2;
  this.w = 200;
  this.h = 25;
  this.display = function() {
    fill(0);
    stroke(255);
    rect(this.x, this.y, this.w, this.h);
  }
}
function RectCircleColliding(Ball, Obstacle) {
     var distX = Math.abs(Ball.x - Obstacle.x - Obstacle.w / 2);
     var distY = Math.abs(Ball.y - Obstacle.y - Obstacle.h / 2);
    if (distX > (Obstacle.w / 2 + Ball.r)) {
        return false;
         console.log("no hit");
     }
    if (distY > (Obstacle.h / 2 + Ball.r)) {
         return false;
        console.log("no hit");
    }
    if (distX <= (Obstacle.w / 2)) {
         return true;
         console.log("hit");
    }
    if (distY <= (Obstacle.h / 2)) {
        return true;
        console.log("hit");
    }
    var dx = distX - Obstacle.w / 2;
    var dy = distY - Obstacle.h / 2;
     return (dx * dx + dy * dy <= (Ball.r * Ball.r));
}
I can't seem to get it to detect anything, I would appreciate any help. I'm using the p5.js library. I can't seem to get it to detect anything.
 
     
    