Any help is appriciated. I'm working on a C++ factory pattern and i get this error.
1>c:\users\brian\documents\visual studio 2010\projects\cst276lab_3\guitar.hpp(456): error C2259: 'ElectricGuitarComponentFactory' : cannot instantiate abstract class
This is my code:
///////////////////////guitar class////////////////////
class Guitar
{
      private: std::string _name;
      protected: mutable std::auto_ptr< HeadStock > _HeadStock;
      protected: mutable std::auto_ptr< NeckStrap > _NeckStrap;
      protected: mutable std::vector< Bridge* > _Bridge;
      protected: mutable std::auto_ptr< Strings > _Strings;
      protected: mutable std::auto_ptr< Switches > _Switches;
      protected: mutable std::auto_ptr< GuitarBody > _GuitarBody;
      public: virtual void prepare() const = 0;
      private: Guitar( const Guitar& ); // Disable copy constructor
      private: void operator=( const Guitar& ); // Disable assignment operator
      protected: Guitar()
      {
      }
      public: virtual ~Guitar()
      {
         for( std::vector< Bridge* >::iterator iterator = _Bridge.begin();
         _Bridge.end() != iterator; ++iterator )
         {
            delete *iterator;
         }
         _Bridge.clear();
      }
      public: virtual void bake() const 
      {
         std::cout << "Bake for 25 minutes at 350" << std::endl;
      }
      public: virtual void cut() const 
      {
         std::cout << "Cutting the pizza into diagonal slices" << std::endl;
      }
      public: virtual void box() const
      {
         std::cout << "Place pizza in official PizzaStore box" << std::endl;
      }
      public: void setName( std::string name) 
      {
         _name = name;
      }
      public: std::string getName() const 
      {
         return _name;
      }
      public: std::string toString() const 
      {
    std::stringstream value; 
    value << "---- " << _name.c_str() << " ----" << std::endl;
    if( _HeadStock.get() != 0 ) 
    {
       value << _HeadStock->toString();
       value << std::endl;
         }
    if( _NeckStrap.get() != 0 ) 
    {
       value << _NeckStrap->toString();
       value << std::endl;
    }
    if( _Strings.get() != 0 ) 
    {
       value << _Strings->toString();
       value << std::endl;
    }
    if( _GuitarBody.get() != 0 )
    {
       value << _GuitarBody->toString();
       value << std::endl;
    }
    if( _Switches.get() != 0 )
    {
       value << _Switches->toString();
       value << std::endl;
    }
    if( _Bridge.size() != 0 )
    {
       for( std::vector< Bridge* >::iterator iterator = _Bridge.begin(); 
            _Bridge.end  () != iterator; ++iterator ) 
       {
          value << ( *iterator )->toString() << ", ";
       }
       value << std::endl;
    }
    return value.str();
      }
};
//////////////////////////////////////Class guitar store////////////////
class GuitarStore 
{
      protected: GuitarStore() 
      {
      }
      public: virtual ~GuitarStore() = 0 
      {
      }
      public: std::auto_ptr< Guitar > orderGuitar( std::string type ) const 
      {
         std::auto_ptr< Guitar > guitar( createGuitar( type ) );
         std::cout << "--- Making a " << guitar->getName() << " ---" << std::endl;
         guitar->prepare();
         guitar->bake();
         guitar->cut();
         guitar->box();
         return guitar;
      }
      public: virtual std::auto_ptr< Guitar > createGuitar( std::string type ) const = 0;
};
//////////////////////////////////guitar component factory////////////////////////////////
class GuitarComponentFactory 
      {
         public: virtual HeadStock* createHeadStock() const = 0;
         public: virtual NeckStrap* createNeckStrap() const = 0;
         public: virtual Strings* createStrings() const = 0;
         public: virtual std::vector< Bridge* > createBridge() const = 0;
         public: virtual Switches* createSwitches() const = 0;
         public: virtual GuitarBody* createGuitarBody() const = 0;
         public: virtual ~GuitarComponentFactory() = 0 {}
      };
///////////////////////////// electric guitar///////////////////
class ElectricGuitar : public Guitar
{
      private: mutable std::auto_ptr< GuitarComponentFactory > _ingredientFactory;
      public: explicit ElectricGuitar( GuitarComponentFactory* ingredientFactory ) :
      _ingredientFactory( ingredientFactory ) 
      {
         assert( ingredientFactory );
      }
      public: void prepare() const 
      {
         std::cout << "Preparing " << getName().c_str() << std::endl;
         _HeadStock = std::auto_ptr< HeadStock>( _ingredientFactory->createHeadStock() );
         _NeckStrap = std::auto_ptr< NeckStrap>( _ingredientFactory->createNeckStrap() );
         _Strings = std::auto_ptr< Strings>( _ingredientFactory->createStrings() );
         _Switches= std::auto_ptr< Switches>( _ingredientFactory->createSwitches() );
         if( _Bridge.empty() ) 
            _Bridge = _ingredientFactory->createBridge();
      }
};
//////////// electric guitar component factory////////////////
class ElectricGuitarComponentFactory : public GuitarComponentFactory 
{
      public: HeadStock* createHeadStock() const 
      {
         return new AngledHeadStock();
      }
      public: NeckStrap* createNeckStrap() const 
      {
         return new LeatherNeckStrap();
      }
      public: Strings* createStrings() const 
      {
         return new NylonStrings();
      }
      public: std::vector< Bridge* > createBridge() const 
      {
         std::vector< Bridge* > bridge;
         bridge.push_back( new ChromeBridge() );
         return bridge;
      }
      public: Switches* createSwithes() const
      {
         return new SPDT_Switches();
      }
      public: GuitarBody* createGuitarBody() const 
      {
         return new HollowGuitarBody();
      }
};
//////////////////// electric guitar srore  ////////////////
class ElectricGuitarStore : public GuitarStore 
{
      public: std::auto_ptr< Guitar > createGuitar( std::string item ) const
      {
         std::auto_ptr< Guitar > guitar( 0 );
         GuitarComponentFactory* ingredientFactory = new ElectricGuitarComponentFactory();
         if( item.compare( "Electric" ) == 0 ) 
         {
       guitar = std::auto_ptr< Guitar >( new ElectricGuitar( ingredientFactory ) );
       guitar->setName( "Electric GuitarBody" );
            return guitar;
         }
      }
};
any help would be nice thanks ahead of time...=)
 
     
     
     
    