I am trying to utilize Socket connections to send data from my python script (Python 3.6.3) in PyCharm to my C# script in Unity3D.
Something very similar to: https://www.youtube.com/watch?v=eI3YRluluR4
Following the documentation, the below script should work well
Python script:
import socket
host, port = "127.0.0.1", 25001
data = "hello"
# SOCK_STREAM means a TCP socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
    # Connect to server and send data
    sock.connect((host, port))
    sock.sendall(data.encode("utf-8"))
    data = sock.recv(1024).decode("utf-8")
    print(data)
finally:
    sock.close()
C# script:
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
using System.Threading;
public class networkCon : MonoBehaviour
{
    Thread mThread;
    public string connectionIP = "127.0.0.1";
    public int connectionPort = 25001;
    IPAddress localAdd;
    TcpListener listener;
    TcpClient client;
    Vector3 pos = Vector3.zero;
    bool running;
    private void Start()
    {
        ThreadStart ts = new ThreadStart(GetInfo);
        mThread = new Thread(ts);
        mThread.Start();
    }
    public static string GetLocalIPAddress()
    {
        var host = Dns.GetHostEntry(Dns.GetHostName());
        foreach (var ip in host.AddressList)
        {
            if (ip.AddressFamily == AddressFamily.InterNetwork)
            {
                return ip.ToString();
            }
        }
        throw new System.Exception("No network adapters with an IPv4 address   in the system!");
    }
    void GetInfo()
    {
         localAdd = IPAddress.Parse(connectionIP);
        listener = new TcpListener(IPAddress.Any, connectionPort);
        listener.Start();
        client = listener.AcceptTcpClient();
        running = true;
        while (running)
        {
            Connection();
        }
        listener.Stop();
    }
    void Connection()
    {
        NetworkStream nwStream = client.GetStream();
        byte[] buffer = new byte[client.ReceiveBufferSize];
        int bytesRead = nwStream.Read(buffer, 0, client.ReceiveBufferSize);
        string dataReceived = Encoding.UTF8.GetString(buffer, 0, bytesRead);
        if (dataReceived != null)
        {
            if (dataReceived == "stop")
                 {
                 running = false;
        }
        else
        {
            pos = 10f * StringToVector3(dataReceived);
            print("moved");
            nwStream.Write(buffer, 0, bytesRead);
        }
    }
}
However, when running the Python script I keep on getting:
line 11, in sock.connect((host, port)) ConnectionRefusedError: [WinError 10061] No connection could be made because the target machine actively refused it.
- Domain network firewall is off
 - Private network firewall is off
 - Public network firewall is off
 
A similar question has this answer, however I do not think this applies in my case. Could there be some setting from PyCharm editor which needs changing?
How can I solve this issue?
