Is there a more 'best practices' way to implement a rotating image on launch screen? I'm currently using the SwiftGifOrigin library with a gif to accomplish this, and it's working well. (There's nothing else on the screen other than a tap gesture.) Since gifs aren't natively supported, I feel like what I'm doing must be wrong. I created the gif myself with the ffmpeg library and could take some time and implement the graphics programmatically in a carousel, but are there any serious cons to my current implementation?
            Asked
            
        
        
            Active
            
        
            Viewed 138 times
        
    1
            
            
        
        Ando
        
- 165
 - 1
 - 14
 
- 
                    Is all the image needs to do rotate or is there some other sort of animation that needs to happen? – AdamPro13 May 04 '18 at 03:06
 - 
                    Just rotate. No other animation. – Ando May 04 '18 at 03:54
 - 
                    I was able to load gif in image view using below link. https://stackoverflow.com/questions/27919620/how-to-load-gif-image-in-swift – Prabha May 04 '18 at 05:56
 - 
                    2I wouldn't recommend using a GIF for this, due to its limited color capabilities and high disk space usage. Simply animate a rotation transform for a UIImageView. [Here is a question about that.](https://stackoverflow.com/q/31478630/3151675) – Tamás Sengel May 04 '18 at 10:47