For some hours i have these problems now:
NullReferenceException: Object reference not set to an instance of an object EnemyScreenSpaceUIScript.Start () (at Assets/Scripts/EnemyScreenSpaceUIScript.cs:34)
NullReferenceException: Object reference not set to an instance of an object EnemyScreenSpaceUIScript.Update () (at Assets/Scripts/EnemyScreenSpaceUIScript.cs:47)
line 34 is in the Start () - Method ( i added a comment)
line 47 is the first line in Update () - Method
this is the EnemyScreenSpaceUIScript i have:
public EnemyScript enemyScript;
public Canvas canvas;
public GameObject healthPrefab;
public float healthPanelOffset = 0.35f;
public GameObject healthPanel;
public Text enemyName;
private Slider healthSlider;
private DepthUIScript depthUIScript;
private Renderer selfRenderer;
// Use this for initialization
void Start () 
{
    GameObject CanvasObj = GameObject.Find("HealthPrefab");
    canvas = CanvasObj.GetComponent<Canvas>();
    enemyScript = GetComponent<EnemyScript>();
    healthPanel = Instantiate(healthPrefab) as GameObject;
    healthPanel.transform.SetParent(canvas.transform, false);
    enemyName = healthPanel.GetComponentInChildren<Text>();
    enemyName.text = enemyScript.monsterName; // <- this is line 34
    healthSlider = healthPanel.GetComponentInChildren<Slider>();
    depthUIScript = healthPanel.GetComponent<DepthUIScript>();
    canvas.GetComponent<ScreenSpaceCanvasScript>().AddToCanvas(healthPanel);
    selfRenderer = GetComponentInChildren<Renderer>();
}
// Update is called once per frame
void Update () 
{
    healthSlider.value = enemyScript.HP / (float)enemyScript.maxHP; //<- this is line 47
    Vector3 worldPos = new Vector3(transform.position.x, transform.position.y + healthPanelOffset, transform.position.z);
    Vector3 screenPos = Camera.main.WorldToScreenPoint(worldPos);
    healthPanel.transform.position = new Vector3(screenPos.x, screenPos.y, screenPos.z);
    float distance = (worldPos - Camera.main.transform.position).magnitude;
    depthUIScript.depth = -distance;
    float alpha = 3 - distance / 4.0f;
    depthUIScript.SetAlpha(alpha);
    if (selfRenderer.isVisible && alpha > 0)
    {
        healthPanel.SetActive(true);
    }
    else
    {
        healthPanel.SetActive(false);            
    } 
    if (gameObject.GetComponent<Mob>().health <= 0)
    {
        healthPanel.SetActive(false);
    }
    else
    {
    }
}
i can't figure out what is wrong?