When I perform a flutter run I get an error
Target file "lib/main.dart" not found.
Why is this happening and how can I fix this ?
When I perform a flutter run I get an error
Target file "lib/main.dart" not found.
Why is this happening and how can I fix this ?
 
    
    You can run any file from any DIR provided that you set the target file path, example:
flutter run -t lib/main_dev.dart
OR
flutter run lib/dev/main_dev.dart
UPDATE (2020 February 5th)
It is however not advisable to remove main.dart from your project.
I'm sure most of you found this link because you are setting up / configuring your app to accommodate for different environments e.g. dev, stg, beta and prod.
Example:
main_dev.dart:
void main() async {
  dynamic configuredApp = AppConfig(
    appName: 'Flutter',
    flavorName: 'development',
    appVersion: 1.0,
    apiBaseUrl: 'https://dev-api.example.com/'
  );
  runApp(App(configuredApp));
}
main.dart
class App extends StatefulWidget {
  final dynamic configuredApp;
  App(this.configuredApp);
  @override
  _AppState createState() => _AppState();
}
As it turns out some build steps will fail in Android Studio mostly Gradle related if you don't have a main.dart file and method main() {} referenced inside this file.
An alternative to flutter run -t lib/main_dev.dart 
in VS Code with the debugger tool.
.vscode/launch.json
  "configurations": [
    {
      "name": "Flutter",
      "request": "launch",
      "type": "dart",
      // "args": ["--enable-software-rendering"]
      // "flutterMode": "profile", //debug //release 
      "program": "${workspaceFolder}/lib/main_dev.dart"
    }
  ]
Flutter is looking for main.dart in lib folder while you must have had file inside any other package.
Best solution is to place your main.dart file just inside lib folder. Flutter run command will work then for sure.
It worked for me.
main.dart url should be:
<app dir>/lib/main.dart
 
    
     
    
    So basically when you execute this
 flutter run
Flutter tries to find main.dart in /lib directory.
So if you have a file that is present in some other child directory of /lib directory or has a different name like result_page.dart, you'd encounter this error.
Now, a lot of answers had suggested to either rename your file to main.dart or move it directly under /lib directory.
But you can actually simply run any file by simply providing the target file's path from the current directory like this -
flutter run --target=lib/customization/result_screen.dart
So this would simply execute my result_screen.dart file present under some other child directory called customization.
You can also generate the APK file following the same logic and the command would look like this -
flutter build apk --target=lib/customization/result_screen.dart --target-platform=android-arm64
where --target-platform=android-arm64 is optional and is meant for 64-bit Android devices which helps in reducing APK size which otherwise would generate a fat APK including both 32-bit and 64-bit binaries. More info here
 
    
    If you are using vscode...
When the error occurs, the vscode folder occurs in the side bar. It has the launch.json file inside.
You can change the "program": "..." property in the launch.json file to run the .dart file in the directory where you want.
 
    
    This happened when I used Visual Studio Code. What I did to fix the problem was by editing the .vscode/launch.json file and change the value of "program" to the absolute path of my main.dart file (e.g. C://...).
 
    
    Check folder .vscode>launch.json and add configuration: 
if you have it already change a "program": "path of main.dart example: lib/main.dart"
 {
    "name": "Dart",
    "type": "dart",
    "request": "launch",
    "program": "lib/main.dart"
}, 
    
     
    
    If you are using visual code and you encounter this problem while debugging, just go to launch.json, go to the location of where your flutter app is located, to the lib folder and then to the main.dart ,copy the path then add it to the text program in the launch.json as indicated on the photo below
 
    
    If you are having multiple iOS schemes then you could try like this:
flutter run --flavor UserDev -t lib/user/dev/main_dev.dart
For,
"configurations": [{
            "name": "User-Dev",
            "request": "launch",
            "type": "dart",
            "program": "lib/user/dev/main_dev.dart",
            "args": [
                "--flavor",
                "UserDev"
            ]
        }]
 
    
    in android studio this wokrs for me
this executes an snapshot aplicaction to configure the root profile a run your app

 
    
     
    
    I had a similar error message, and it happened because I accidentally deleted the void main()
 
    
    VSCode Users: Plese navigate to launch.json and replace the "Program" line with the following :
"Program":"${rootProject.buildDir}/${project.name}/lib/main.dart"
 
    
    If you are using the Debug Mode in vs code, ensure that the vs code working folder is your Flutter project main folder.
If you want to change the vs code working folder, you can use the File > Open Folder menu or Ctrl+O shortcut.
When I change the folder, It worked for me.
 
    
    What my case was I forgot to write code for calling main....
void main()
{
  runApp......
}
And doing this worked
 
    
    Try  final FlutterDevice flutterDevice = await FlutterDevice.create
The root cause is that the ResidentRunner we use to attach and do hot reloads will try to find a main.dart file when a target isn't announced. Attach doesn't provide a target, so it uses the default behavior always. As per DaceShuckerow.
This issue is still there on the official Repo.
 
    
    In case someone is struggling with this what worked for me is to recreate ios folder. And -t works regardless of the location of the target or name of the target and without any need to have main.dart in your lib folder.
To recreate ios folder
 
    
    I think you already change the path of main.dart.If so You can drag and drop the main.dart file to lib folder.(lib/main.dart)
If you are using VSCode then try this method :
Delete .vscode folder in your project directory and rerun the program.
