I am drawing a line animation, connecting 2 points with a line. This is my code:
-(void) drawObject{     
    rootLayer   = [CALayer layer];
    rootLayer.frame = self.view.bounds;
    [self.view.layer addSublayer:rootLayer];
    lineStartPath = CGPathCreateMutable();
    CGPathMoveToPoint(lineStartPath, nil, 160, 50);
    CGPathAddLineToPoint(lineStartPath, nil, 160, 50);
    CGPathCloseSubpath(lineStartPath);
    lineEndPath = CGPathCreateMutable();
    CGPathMoveToPoint(lineEndPath, nil, 160, 50);
    CGPathAddLineToPoint(lineEndPath, nil, 160, 300);
    CGPathCloseSubpath(lineEndPath);
    shapeLayer = [CAShapeLayer layer];
    shapeLayer.path = lineStartPath;
    UIColor *strokeColor = [UIColor colorWithHue:0.557 saturation:0.55 brightness:0.96 alpha:1.0];
    shapeLayer.strokeColor = strokeColor.CGColor;
    shapeLayer.lineWidth = 3.0;
    [rootLayer addSublayer:shapeLayer];
    [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0];
}
-(void) startAnimation{
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = 0.5;
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    animation.fromValue = (id)lineStartPath;
    animation.toValue = (id)lineEndPath;
    [shapeLayer addAnimation:animation forKey:@"animatePath"];
}
The weak point is after the animation is ended, the line disappears. I want that after my line is drawn between those 2 points, id does not disappear. Give me a hint please.