I have encountered an issue with my JavaScript. Sometimes, the code doesn't execute at all and i can't corelate this to a specific thing, like throwing an error and halting the code or something similar. What i intend to do is to change the picture (a logo) depending of the resolution of the device.
 function logo_change() {
  if ( document.body.clientWidth < 390 ) {
   document.getElementById('logo').style.display = 'none';
   document.getElementById('logo-m').style.display = 'block';
  }
  else {
   document.getElementById('logo-m').style.display = 'none';
   document.getElementById('logo').style.display = 'block';
  }
 }
 window.onresize = function() {
  logo_change();
 };
 window.onload  = function() {
  logo_change();
 };#logo {
  max-width: 20%;
  min-width: 185px;
  float: left; 
  margin-top: 17px;
}
#logo-m {
  width: 50px;
  float: left;
  margin-top: 17px;
  display: none;
}
  <a id='logo-l' class="logo-l" href="index.php">
 <img src="https://d1afx9quaogywf.cloudfront.net/sites/default/files/Logos/facebook-logo_0.png" id='logo' class="logo" name="logo" height="60"></img>
 <img src="https://www.ricksdailytips.com/wp-content/uploads/2016/08/f.png" id='logo-m' class="logo-m" height="50"></img>
</a>I have tried of doing this with media queries doing basically the same thing( with display block and none), but the link would collapse and such.
Also, if i resize the page, the code executes and the logo changes. Thus, i thing is is a window.onload thing. 
Thanks for your responses.
 
    