I understood from this answer that C# static field initializers "are executed... prior to the first use of a static field of that class," but that still produces results I didn't expect, at least with generic types.
Coming from the Java world, I was missing my rich enums, and I thought with C#'s more serious generics that I ought to be able to replicate them with a minimum of boilerplate. Here (stripped of some details, like comparability) is what I came up with:
public class AbstractEnum<T> where T : AbstractEnum<T>
{
static readonly IDictionary<String, T> nameRegistry = new Dictionary<String, T>();
readonly String name;
protected AbstractEnum (String name)
{
this.name = name;
nameRegistry[name] = (T) this;
}
public String Name {
get {
return name;
}
}
public static T ValueOf(String name) {
return nameRegistry[name];
}
public static IEnumerable<T> Values {
get {
return nameRegistry.Values;
}
}
}
And some example subclasses:
public class SomeEnum : AbstractEnum<SomeEnum> {
public static readonly SomeEnum V1 = new SomeEnum("V1");
public static readonly SomeEnum V2 = new SomeEnum("V2");
SomeEnum(String name) : base(name) {
}
}
public class OtherEnum : AbstractEnum<OtherEnum> {
public static readonly OtherEnum V1 = new OtherEnum("V1");
public static readonly OtherEnum V2 = new OtherEnum("V2");
OtherEnum(String name) : base(name) {
}
}
This looks good and more or less does the trick... except that, following the letter of the spec, the actual instances (SomeEnum.V1, OtherEnum.V1 etc.) don't get initialized unless at least one of them is referred to explicitly. Static fields/methods in the base class don't count. So, for instance, the following:
Console.WriteLine("Count: {0}", SomeEnum.Values.Count());
foreach (SomeEnum e in SomeEnum.Values) {
Console.WriteLine(e.Name);
}
writes Count: 0, but if I add the following line --
Console.WriteLine("SomeEnum.V1: " + SomeEnum.V1.Name);
-- even after the above, I get:
Count: 2
V1
V2
(Note, by the way, that initializing the instances in a static constructor makes no difference.)
Now, I can fix this by marking nameRegistry as protected and pushing Values and ValueOf down into the subclasses, but I was hoping to keep all the complexity in the superclass and keep the boilerplate to a minimum. Can anyone whose C#-fu is superior to mine come up with a trick for making the subclass instances "self-executing"?
Note: FWIW, this is in Mono, on Mac OS. YM in MS .NET, on Windows, MV.
ETA: For monoglot C# developers (or even polyglot developers whose experience is limited to languages starting with 'C') wondering WTF I'm trying to do: this. C# enums take care of the type safety issue, but they're still missing everything else.