I read through the trait documentation and found a neat definition for using traits on structs. Is it possible to use traits on enum types? I have seen answers that say no, but they are 3 years old and don't quite do what I'm trying to do.
I tried to do this:
#[derive(Debug, Copy, Clone)]
pub enum SceneType {
    Cutscene,
    Game,
    Menu,
    Pause,
    Credits,
    Exit,
}
//We want to guarantee every SceneType can be played statically
trait Playable {
    fn play();
}
impl Playable for SceneType::Cutscene {
    fn play() {}
}
error[E0573]: expected type, found variant `SceneType::Cutscene`
  --> src/main.rs:16:19
   |
16 | impl Playable for SceneType::Cutscene {
   |                   ^^^^^^^^^^^^^^^^^^^
   |                   |
   |                   not a type
   |                   help: you can try using the variant's enum: `SceneType`
I don't understand this error because the enum it references is in the same file. If I really can't use traits on enum variants, is there any way I can guarantee any enum trait must implement certain methods?