Hello! Thank you for reading.
Based upon this answer, I integrated View dragging like so:
float dX, dY;
@Override
public boolean onTouch(View view, MotionEvent event) {
    switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            dX = view.getX() - event.getRawX();
            dY = view.getY() - event.getRawY();
            break;
        case MotionEvent.ACTION_MOVE:
            setX(event.getRawX() + dX);
            setY(event.getRawY() + dY);
            break;
        default:
            return false;
    }  return true;
}
However, the View's position relative to my finger is proportionally offset with the scale of the parent layout. In other words, when I start zooming in the layout, View dragging breaks.
I've been debugging for quite a bit and it seems that even knowing the parent layout scale (as, say, dScale), I can't use that value in a way that fixes the offset completely.
I cannot even reach a point where the distance between my finger and the View is constant.
To note that the issue is only observable when the parent's scale is not equal to 1.
.
Thank you very much for your help!
