I'm trying to integrate Lua with Qt's QMetaObject system. I have a class that derives from QObject that I bind to Lua based on the class name using QObject::staticMetaObject.
main.h:
#ifndef MAIN_H
#define MAIN_H
class Test : public QObject
{
Q_OBJECT
public:
Q_INVOKABLE Test(QObject *parent = 0) : QObject(parent){}
~Test(){}
};
Q_DECLARE_METATYPE(Test*)
#endif
main.cpp
#include <QCoreApplication>
#include <QDebug>
#include "main.h"
#include "lua_src/lua.hpp" //Lua include
int CreateUserData(lua_State *L)
{
const QMetaObject *metaObject = (const QMetaObject*)lua_touserdata(L, lua_upvalueindex(1));
//PROBLEM AREA
int typeId = QMetaType::type(metaObject->className());
if(typeId != QMetaType::UnknownType)//typeId is always unknown
{
QMetaType meta(typeId);
void *ptr = lua_newuserdata(L, meta.sizeOf());
meta.construct(ptr);
}
//PROBLEM AREA
lua_newtable(L);
lua_setuservalue(L, 1);
return 1;
}
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QString luaScript("local test = Test.new()");
lua_State *L = luaL_newstate();
//bind Test class to lua
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "Test");
lua_pushvalue(L, -1);
lua_pushlightuserdata(L, (void*)&Test::staticMetaObject);
lua_pushcclosure(L, CreateUserData, 1);
lua_setfield(L, -2, "new");
//start script
luaL_dostring(L, luaScript.toStdString().c_str());
lua_close(L);
}
The issue is that lua will allocate memory for userdata but will not construct the object it represents. All documentation says to use placement new to construct your object at the ptr of the lua userdata, however QMetaObject doesn't allow placement new out of the box.
I've included suggestions from ixSci about using QMetaType to construct the object at ptr. However, typeId always comes back as unknown.