I wrote a little category on UIView that manages temporarily scrolling things around without needing to wrap the whole thing into a UIScrollView. My use of the verb "scroll" here is perhaps not ideal, because it might make you think there's a scroll view involved, and there's not--we're just animating the position of a UIView (or UIView subclass).
There are a bunch of magic numbers embedded in this that are appropriate to my form and layout that might not be appropriate to yours, so I encourage tweaking this to fit your specific needs.
UIView+FormScroll.h:
#import <Foundation/Foundation.h>
@interface UIView (FormScroll) 
-(void)scrollToY:(float)y;
-(void)scrollToView:(UIView *)view;
-(void)scrollElement:(UIView *)view toPoint:(float)y;
@end
UIView+FormScroll.m: 
#import "UIView+FormScroll.h"
@implementation UIView (FormScroll)
-(void)scrollToY:(float)y
{
    [UIView beginAnimations:@"registerScroll" context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationDuration:0.4];
    self.transform = CGAffineTransformMakeTranslation(0, y);
    [UIView commitAnimations];
}
-(void)scrollToView:(UIView *)view
{
    CGRect theFrame = view.frame;
    float y = theFrame.origin.y - 15;
    y -= (y/1.7);
    [self scrollToY:-y];
}
-(void)scrollElement:(UIView *)view toPoint:(float)y
{
    CGRect theFrame = view.frame;
    float orig_y = theFrame.origin.y;
    float diff = y - orig_y;
    if (diff < 0) {
        [self scrollToY:diff];
    }
    else {
        [self scrollToY:0];
    }
}
@end
Import that into your UIViewController, and then you can do
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self.view scrollToView:textField];
}
-(void) textFieldDidEndEditing:(UITextField *)textField
{
    [self.view scrollToY:0];
    [textField resignFirstResponder];
}
...or whatever. That category gives you three pretty good ways to adjust the position of a view.