I have this code that emits some IL instructions that calls string.IndexOf on a null object:
MethodBuilder methodBuilder = typeBuilder.DefineMethod(
                                             "Foo",
                                             MethodAttributes.Public,
                                             typeof(void), Array.Empty<Type>());
var methodInfo = typeof(string).GetMethod("IndexOf", new[] {typeof(char)});
ILGenerator ilGenerator = methodBuilder.GetILGenerator();
ilGenerator.Emit(OpCodes.Ldnull);
ilGenerator.Emit(OpCodes.Ldc_I4_S, 120);
ilGenerator.Emit(OpCodes.Call, methodInfo);
ilGenerator.Emit(OpCodes.Ret);
This is the generated IL code:
.method public instance int32  Foo() cil managed
{
  // Code size       12 (0xc)
  .maxstack  2
  IL_0000:  ldnull
  IL_0001:  ldc.i4.s   120
  IL_0003:  nop
  IL_0004:  nop
  IL_0005:  nop
  IL_0006:  call       instance int32 [mscorlib]System.String::IndexOf(char)
  IL_000b:  ret
} // end of method MyDynamicType::Foo
As you can see there are three nop instructions before the call instruction.
First I thought about Debug/Release build but this is not compiler generated code, I am emitting raw IL code and expect to see it as is.
So my question is why are there three nop instruction when I hadn't emitted any?
 
     
    