I have created a class takeDommage for apply a number or dmg and activate a countdown for create the invincibility frame.
And i us my "int pv; in my class so then i check the "int pv;" he didn't move What's wrong ? pv is initialized before main and it's working then i do pv-=1; manually Oo
main :
    //{ Include
#include <SFML/Graphics.hpp>
#include <string>
#include <iostream>
#include <cstdlib>
#include <cmath>
#include<vector>
#include <collision.h>
//}
//{ Constantes
//Constantes ecran
    int tailleEcranX = 1280;
    int tailleEcranY = 720;
//Constantes perso
    int scalePerso = 3;
    int tailleSpriteX = 32;
    int tailleSpriteY = 48;
    int speed(4);
    int speedSprinte(10);
    int milieuSpriteX = (tailleSpriteX/2)*scalePerso;
    int milieuSpriteY = (tailleSpriteY/2)*scalePerso;
    int pv = 100;
    unsigned int pvMax = 100;
    int eSpeed = 1;
//}
//{ Initialisation
//Initiation des dessins
    sf::RenderWindow window;
    sf::RectangleShape rect;
    sf::Texture perso;
    sf::Texture ennemis;
    sf::Sprite sprite_perso;
    sf::Sprite sprite_ennemis;
    sf::View view;
    sf::RectangleShape rectCol;
    sf::RectangleShape pvBar;
    sf::RectangleShape pvMaxBar;
    enum Dir{Down,Left,Right,Up};
    sf::Vector2i anim (1,Down);
#include "gestion_clavier.h"
#include <takeDommage.h>
//}
//{ Main
int main()
{
    //{ Positionnement des objets
        window.create(sf::VideoMode(tailleEcranX , tailleEcranY), "The Game I");
        window.setPosition(sf::Vector2i(500,250));
        window.setFramerateLimit(120);
    //Fond d'ecran
        rect.setFillColor(sf::Color(110,155,255));
        rect.setSize(sf::Vector2f(tailleEcranX-10,tailleEcranY-10));
        rect.setPosition(5,5);
        rect.setOutlineColor(sf::Color(255,255,255));
        rect.setOutlineThickness(3);
    //rectangle de collision test
        rectCol.setFillColor(sf::Color(0,0,200));
        rectCol.setSize(sf::Vector2f(50,50));
        rectCol.setPosition(400,500);
        rectCol.setOutlineColor(sf::Color(255,255,255));
        rectCol.setOutlineThickness(1);
    //Bar pv
        pvBar.setFillColor(sf::Color(20,255,30));
        pvBar.setPosition(20,20);
        pvMaxBar.setFillColor(sf::Color(0,0,0));
        pvMaxBar.setPosition(20,20);
        pvMaxBar.setOutlineColor(sf::Color(255,255,255));
        pvMaxBar.setOutlineThickness(2);
    //Perso
        sprite_perso.setTexture(perso);
        sprite_perso.setPosition(tailleEcranX/2-milieuSpriteX,tailleEcranY/2-milieuSpriteY);
        sprite_perso.setScale(scalePerso,scalePerso);
    //Ennemis
        sprite_ennemis.setTexture(ennemis);
        sprite_ennemis.setPosition(tailleEcranX/2-milieuSpriteX,tailleEcranY/2-milieuSpriteY);
        sprite_ennemis.setTextureRect(sf::IntRect(anim.x*tailleSpriteX,anim.y*tailleSpriteY,tailleSpriteX,tailleSpriteY));
        sprite_ennemis.setScale(scalePerso,scalePerso);
    //Ennemis
        sf::RectangleShape enemy;
        enemy.setFillColor(sf::Color(200,0,0));
        enemy.setSize(sf::Vector2f(50.f, 50.f));
        takeDommage obj;
    //Clock
        sf::Clock time;
        //sf::Clock takeDammageClock;
    //}
    //{Chargement des Sprites
        if (!perso.loadFromFile("link/srpite.png",sf::IntRect(0,0,96,192)))
        {
            std::cout<<"erreur chargement player image"<<std::endl;
        }
        if (!ennemis.loadFromFile("link/srpite.png",sf::IntRect(288,0,96,192)))
        {
            std::cout<<"erreur chargement player image"<<std::endl;
        }
    //}
    //{ Game Loop
        while (window.isOpen())
        {
            sf::Event event;
            while (window.pollEvent(event))
            {
                if (event.type == sf::Event::Closed)
                    window.close();
            }
    //Stat avec rafrechisement
            //Bar pv
                pvMaxBar.setSize(sf::Vector2f(4*pvMax,10));
                pvBar.setSize(sf::Vector2f(4*pv,10));
            //Perso
                sprite_perso.setTextureRect(sf::IntRect(anim.x*tailleSpriteX,anim.y*tailleSpriteY,tailleSpriteX,tailleSpriteY));
            //Ennemy
                std::vector<sf::RectangleShape> enemies;
                enemies.push_back(sf::RectangleShape(enemy));
                int enemySpawnTimer = 0;
    ProcessInput();
    //gestion_clavier();
                if(sf::Keyboard::isKeyPressed(sf::Keyboard::Z)||sf::Keyboard::isKeyPressed(sf::Keyboard::S)||sf::Keyboard::isKeyPressed(sf::Keyboard::D)||sf::Keyboard::isKeyPressed(sf::Keyboard::Q))
                {
                    if (time.getElapsedTime().asMilliseconds()>= 50)
                    {
                                anim.x++;
                        if(anim.x*tailleSpriteX >= perso.getSize().x)
                           anim.x=0;
                            time.restart();
                    }
                }
    //Boucle Pv
                if(pv>=pvMax)
                {
                    pv=pvMax;
                }
                if(pv<=0)
                {
                    pv=0;
                }
    //ENEMIES
                if(enemySpawnTimer < 50)
                    enemySpawnTimer++;
                if (enemySpawnTimer >= 50)
                {
                    enemy.setPosition((rand() % int(window.getSize().x - enemy.getSize().x)), 0.f);
                    enemies.push_back(sf::RectangleShape(enemy));
                    enemySpawnTimer = 0;
                }
                for (size_t i = 0; i < enemies.size(); i++)
                {
                    enemies[i].move(0, eSpeed);
                    if (enemies[i].getPosition().y > window.getSize().y)
                        enemies.erase(enemies.begin() + i);
                }
    //Collision
                if(Collision::PixelPerfectTest(sprite_perso,sprite_ennemis))
                {
                    //std::cout<<"collision pp"<<std::endl;
                     obj.prendreDegat(50 ,pv);
                    //std::cout<<pv<<std::endl;
                }
    //Dessinage
                window.draw(rect);
                window.draw(rectCol);
                window.draw(sprite_perso);
                window.draw(sprite_ennemis);
                window.draw(pvMaxBar);
                window.draw(pvBar);
    //Boucle dessinage
                for (size_t i = 0; i < enemies.size(); i++)
                {
                    window.draw(enemies[i]);
                }
                window.display();
                window.clear();
    }
    //}
    return 0;
}
takeDommage.h :
      #ifndef TAKEDOMMAGE_H
#define TAKEDOMMAGE_H
    #include <SFML/Graphics.hpp>
    #include <string>
    #include <iostream>
    #include <cstdlib>
    #include <cmath>
class takeDommage
{
    public:
        takeDommage();
        void prendreDegat(int Dommage, int pv);
        //virtual ~takeDommage();
    protected:
        sf::Clock takeDammageClock;
        int Dommage;
    private:
};
#endif // TAKEDOMMAGE_H
takeDommage.cpp :
#include "takeDommage.h"
takeDommage::takeDommage()
{
}
void takeDommage::prendreDegat(int Dommage, int pv)
{
    if(takeDammageClock.getElapsedTime().asSeconds()>3)
        {
            std::cout << "bite" << std::endl;
            pv -= Dommage;
            takeDammageClock.restart();
        }
}
 
    