protected MediaPlayer _mediaPlayer;  
protected void playFromResource(int resId)     
    {     
    if (_mediaPlayer != null)         
        {         
        _mediaPlayer.stop();         
        _mediaPlayer.release();
        }     
    _mediaPlayer = MediaPlayer.create(this, resId);
    _mediaPlayer.start();
    }  
This code used to work fine on both the emulator and on devices. Since some time (I think it is since I updated to ADT r10) it only works on devices. On the emulator there is no sound anymore and the application freezes when it pass on _mediaPlayer.release() (the second time the function is called). I was able to keep the application from crashing by replacing the stop() and release() by reset() but it does not solve the main issue: There is no sound on the emulator.
the log file show me a bunch of these (only on the emulator) just after the call to start()
03-09 19:14:30.716: WARN/AudioTrack(34): obtainBuffer timed out (is the CPU pegged?) 0x1afb8 user=00001e00, server=00000600
Any clues ????