I am trying to implement a linked list which stores non-negative integers. My implementation looks like this:
I was curious about memory leaks so I tried this tool named Valgrind with the command "valgrind --leak-check=yes".
==2540== error calling PR_SET_PTRACER, vgdb might block
==2540== Invalid write of size 4
==2540==    at 0x10875E: node_create (in LinkedList/bin/main)
==2540==    by 0x108832: list_append (in LinkedList/bin/main)
==2540==    by 0x108920: main (in LinkedList/bin/main)
==2540==  Address 0x522d098 is 0 bytes after a block of size 8 alloc'd
==2540==    at 0x4C2FB0F: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==2540==    by 0x10874B: node_create (in LinkedList/bin/main)
==2540==    by 0x108832: list_append (in LinkedList/bin/main)
==2540==    by 0x108920: main (in LinkedList/bin/main)
   .
   .
   .
==2540== Invalid read of size 4
==2540==    at 0x1088BA: list_pop (in LinkedList/bin/main)
==2540==    by 0x1089E1: main (in LinkedList/bin/main)
==2540==  Address 0x522d138 is 0 bytes after a block of size 8 alloc'd
==2540==    at 0x4C2FB0F: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==2540==    by 0x10874B: node_create (in LinkedList/bin/main)
==2540==    by 0x108832: list_append (in LinkedList/bin/main)
==2540==    by 0x108942: main (in LinkedList/bin/main)
   .
   .
   .
==2540== HEAP SUMMARY:
==2540==     in use at exit: 0 bytes in 0 blocks
==2540==   total heap usage: 10 allocs, 10 frees, 584 bytes allocated
==2540==
==2540== All heap blocks were freed -- no leaks are possible
The corresponding functions are implemented like this:
struct Node {
    struct Node* next;
    int value;
};
struct List {
    struct Node* head;
};
typedef struct Node* Node;
typedef struct List* List;
Node node_create(int value, Node nextNode) {
    if(value < 0) {
        printf("Error: Could not create node, value is negative.\n");
        return NULL;
    }
    Node node = malloc(sizeof(Node));
    if(node != NULL)
    {
        node->value = value;
        node->next = nextNode;
    } else {
        printf("Error: Could not create node, malloc returned NULL.\n");
    }
    return node;
}
int list_append(List listHandle, int value) {
    Node current = listHandle->head;
    Node new = node_create(value, NULL);
    if(new == NULL) {
        return -1;
    }
    if(current == NULL) {
        listHandle->head = new;
    } else {
        while(current->next != NULL) {
            current = current->next;
        }
        current->next = new;
    }
    return value;
}
int list_pop(List listHandle) {
    if(listHandle->head == NULL) {
        printf("Error: Trying to pop an empty list.\n");
        return -1;
    }
    Node temp = listHandle->head;
    int value = temp->value;
    if(temp->next == NULL)
    {
        listHandle->head = NULL;
    } else {
        listHandle->head = temp->next;
    }
    free(temp);
    return value;
}
What am I doing wrong? How can I improve the code? Is this even a problem or is Valgrind just being overly pedantic?
 
     
    