When I compile my code for a linked list, I get a bunch of undefined reference errors. The code is below. I have been compiling with both of these statements:
g++ test.cpp 
as well as
g++ LinearNode.h LinearNode.cpp LinkedList.h LinkedList.cpp test.cpp  
I really do not understand why I am getting these errors because I am really rusty on classes in C++. I could really use some help.
LinearNode.h:
#ifndef LINEARNODE_H
#define LINEARNODE_H
#include<iostream>
using namespace std;
class LinearNode
{
    public:
        //Constructor for the LinearNode class that takes no arguments 
        LinearNode();
        //Constructor for the LinearNode class that takes the element as an argument
        LinearNode(int el);
        //returns the next node in the set.
        LinearNode* getNext();
        //returns the previous node in the set
        LinearNode* getPrevious();
        //sets the next element in the set
        void setNext(LinearNode* node);
        //sets the previous element in the set
        void setPrevious(LinearNode* node);
        //sets the element of the node
        void setElement(int el);
        //gets the element of the node
        int getElement();
    private: 
        LinearNode* next;
        LinearNode* previous;
        int element;        
};//ends the LinearNode class
#endif
LinearNode.cpp:
#ifndef LINEARNODE_cpp
#define LINEARNODE_cpp
#include<iostream>
#include"LinearNode.h"
using namespace std;
//Constructor for LinearNode, sets next and element to initialized states
LinearNode::LinearNode()
{
    next = NULL;
    element = 0;
}//ends LinearNode default constructor
//Constructor for LinearNode takes an element as argument.
LinearNode::LinearNode(int el)
{
    next = NULL;
    previous = NULL;
    element = 0;
}//ends LinearNode constructor
//returns the next element in the structure
LinearNode* LinearNode::getNext()
{
    return next;
}//ends getNext function
//returns previous element in structure
LinearNode* LinearNode::getPrevious()
{
    return previous;
}//ends getPrevious function
//sets the next variable for the node
void LinearNode::setNext(LinearNode* node)
{
    next = node;
}//ends the setNext function
//sets previous for the node
void LinearNode::setPrevious(LinearNode* node)
{
    previous = node;
}//ends the setPrevious function
//returns element of the node
int LinearNode::getElement()
{
    return element;
}//ends the getelement function
//sets the element of the node
void LinearNode::setElement(int el)
{
    element = el;
}//ends the setElement function
#endif
LinkedList.h:
#ifndef LINKEDLIST_H
#define LINKEDLIST_H
#include<iostream>
#include"LinearNode.h"
using namespace std;
class LinkedList
{
    public:
        LinkedList();
        void add(int element);
        int removie (int element);
    private:
        int count;
        LinearNode *contents;
};//ends the class linked list
#endif
LinkedList.cpp:
#ifndef LINKEDLIST_CPP
#define LINKEDLIST_CPP
#include<iostream>
#include"LinearNode.h"
#include"LinkedList.h"
using namespace std;
//linkedlist constructor for an empty linked list
LinkedList::LinkedList()
{
    count = 0;
    contents = NULL;
}//ends the constructor
//adds an element to the front of the linked list
void LinkedList::add(int element)
{
    int found = 0, current = 0;
    while( (found == 0) && (current !=count) )
    {
        if (contents.getElement() == element)
            found = 1;
        else    
        {
            contents = contents.getNext();
            current++;
        }//ends the else statement
    }//ends the while loop
    if (found == 0)
    {
        LinearNode node = new LinearNode(element);
        node.setNext(contents);
        contents.setPrevious(node);
        count++;
    }//ends the found == 0 if statment
}//ends the add function
//this function removes one element from the linked list.
int LinearNode::remove(int element)
{
    int found = 0;
    if (count == 0)
        cout << "The list is empty" << endl;
    else 
    {
        if (contents.getElement() == element)
        {
            result = contents.getElement();
            contents = contents.getNext();
        }//ends the contents.getElement() == element
        else 
        {
            previous = contents;
            current = contents.getNext();
            for (int index = 0; ( (index < count) && (found == 0) )index++)
                if (current.getElement() = element)
                    found = 1;
                else
                {
                    previous = current;
                    current = current.getNext();
                }//ends the else statement 
            if (found == 0)
                cout << "The element is not in the list" << endl;
            else
            {
                result = current.getElement();
                previous.setNext(current.getNext());
            }//ends else statement  
        }//ends the else stamtement
        count--;
    }//ends the else statement of count == 0
    return result;
}//ends the remove function
#endif
test.cpp:
#include<iostream>
#include"LinearNode.h"
#include"LinkedList.h"
using namespace std;
int main()
{
    LinearNode node1, node2, node3, move;
    LinkedList list;    
    node1.setElement(1);
    node2.setElement(2);
    node3.setElement(3);
}   
 
     
     
     
     
     
     
    