This seems like it should be a no-brainer, but I can't get a WPF storyboard to pause. I call Pause and nothing happens -- it keeps right on animating.
Here's a repro case: a button that animates its width. If you click the button, it calls Pause on the storyboard. I would expect that, as soon as I click the button, its width should stop changing; instead its width keeps right on animating as if I never called Pause.
NameScope.SetNameScope(this, new NameScope());
var storyboard = new Storyboard();
var button = new Button { Content = "Pause", Name = "pause" };
this.Content = button;
RegisterName(button.Name, button);
var animation = new DoubleAnimation(0, 200, TimeSpan.FromSeconds(5));
Storyboard.SetTargetName(animation, button.Name);
Storyboard.SetTargetProperty(animation,
new PropertyPath(FrameworkElement.WidthProperty));
storyboard.Children.Add(animation);
button.Click += (sender, e) => { storyboard.Pause(this); };
storyboard.Begin(this);
From what I understand of the docs, I should call the Pause(FrameworkElement) overload with the same parameter I passed to Begin, hence the Pause(this) above. But I've also tried storyboard.Pause(), with no change in behavior. I also tried storyboard.Pause(button) just for the heck of it, again with no effect. I would have tried storyboard.Pause(storyboard) and storyboard.Pause(animation) just to exhaust the possibilities, but neither one compiles -- it wants a FrameworkElement (or FrameworkContentElement).
How do I get the storyboad to pause?