I'm trying to make a GUI that allows me to play a video and stop it at some point to mark some points and play it again.
I want to implement it with Tkinter and a thread that reads the frames(I put them in a buffer) and another one that updates them on a canvas, my code is:
import tkinter
import threading
import queue
import cv2
import PIL.Image, PIL.ImageTk
class GuiPart:
    def __init__(self, window, queue, w,h):
        self.queue = queue
        self.stopped=False
        self.canvas = tkinter.Canvas(window, width = w, height = h)
        self.canvas.pack()
        self.backgroudThread=threading.Thread(target=self.processIncomingFrames)
        self.backgroudThread.start()
    def processIncomingFrames(self):
        while True:
            try:
                frame = self.queue.get()
                frameImage = PIL.ImageTk.PhotoImage(image = PIL.Image.fromarray(frame))
                self.canvas.create_image(0, 0, image = frameImage, anchor = tkinter.NW)
            except queue.Empty:
                pass
class AppManager:
    def __init__(self, window, video=0):
        self.window = window
        self.video = video
        self.capFile = cv2.VideoCapture(self.video)
        self.fps = self.capFile.get(cv2.CAP_PROP_FPS)
        self.widthVideo = self.capFile.get(cv2.CAP_PROP_FRAME_WIDTH)
        self.heightVideo = self.capFile.get(cv2.CAP_PROP_FRAME_HEIGHT)
        self.queue = queue.Queue(20)
        self.gui = GuiPart(window, self.queue, self.widthVideo, self.heightVideo)
        self.running=True
        self.readFileThread = threading.Thread(target=self.readFileThread)
        self.readFileThread.start()
    def readFileThread(self):
        while self.running:
                ret, frame = self.capFile.read()
                if not ret:
                    self.running = False
                while self.running:
                    try:
                        self.queue.put(cv2.cvtColor(frame, cv2.COLOR_BGR2RGB), timeout=1)
                        break
                    except queue.Full:
                        pass
    def endApplication(self):
        self.running = False
window = tkinter.Tk()
manager = AppManager(window,"videoplayback.mp4")
window.mainloop()
The problem is that it reproduces the video well (for now I'm not interested in FPS, I know how to correct it) but every certain amount of frames the initial frame appears, it is as if it were loaded in memory and appeared. If necessary I can record a video of the screen, but in this link I leave a .gif to see what I mean.
Do you know what may be causing this to happen?
UPDATED
To solve the problem I wrote the following code, in processIncomingFrames() function:
def processIncomingFrames(self):
        while True:
            try:
                frame = self.queue.get()
                frameImage = PIL.ImageTk.PhotoImage(image = PIL.Image.fromarray(frame))
                if self.idFrame is None:
                    self.idFrame = self.canvas.create_image(0, 0, image = frameImage, anchor = tkinter.NW)
                else:
                    self.canvas.itemconfig(self.idFrame, image = frameImage)
                    self.canvas.image=frameImage
            except queue.Empty:
                pass