My teacher gave me the task to download a 2d game and improve the performance of the application. now I'm kinda stuck and I decided to download Jprofiler to check the memory the game uses etc. I saw that the app is using a ton of rectangles and that they only get deleted when the garbace collector comes around and does it's thing. My question is: is there a way to get rid of these rectangles before the GC comes around? Here's a picture of the Jprofiler scan.
The Sprite object has an ArrayList of Rectangles for the bounds.
tileX = (int)xMap/tileXSize;
    tileY = (int)yMap/tileYSize;
    accurateX = -(int)xMap%tileXSize;
    accurateY = -(int)yMap%tileYSize;
    for (int i=tileX; i<tileX+displayX+1 && i<sizeX; i++) {
        for (int j=tileY; j<tileY+displayY+1 && j<sizeY; j++) {
            Sprite s = spriteMap[j][i];
            if (s != null) {
                s.act();
                // Colisones con los objetos de al lado
                if (inMap(i+1,j) && spriteMap[j][i+1] != null) {
                    if (s.collidesWith(spriteMap[j][i+1], false)) {
                        s.collision(spriteMap[j][i+1]);
                        spriteMap[j][i+1].collision(s);
                    }
                }
                if (inMap(i,j+1) && spriteMap[j+1][i] != null) {
                    if (s.collidesWith(spriteMap[j+1][i], false)) {
                        s.collision(spriteMap[j+1][i]);
                        spriteMap[j+1][i].collision(s);
                    }
                }
                if (inMap(i+1,j+1) && spriteMap[j+1][i+1] != null) {
                    if (s.collidesWith(spriteMap[j+1][i+1], false)) {
                        s.collision(spriteMap[j+1][i+1]);
                        spriteMap[j+1][i+1].collision(s);
                    }
                }
                if (s.isToDelete()) {
                    spriteMap[j][i] = null;
                }
            }
        }
 
    