I am trying to create a game, and at some point when the user come inside the game, there will be created a structure for that player. If the player type its name the game prompts the player with the following:
Type player name:> George
Choose one of the following Otions:
    [+]1) to remove George from player List.
    [+]0) to keep George.
The player need to type 3 names and decide if one or all of them should be removed or keep.
The problem I have is that I cannot keep the created (remained) list if the player decide to delete one or more from list.
Here is a part of the program which can be compiled:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define PERCENT 5
#define LEFT "left"
#define RIGHT "Right"
struct node {
    int player_ID;
    struct node* prev;
    struct node* next;
    char move_player[256];
    char player_name[ 31 ];
} node;
struct node *root;
struct node *current;
struct node *player_node( int player_ID, const char *player_name );
void delete_player ( void *player_list );
int main( void )
{
    char name[256] = { 0 };
    int i = 0, clean;
    root = player_node( PERCENT, RIGHT );
    current =  root;
    do{
        struct node *player = player_node( PERCENT, LEFT );
        player->prev = current;
        current->next = player;
        current = player;
        printf( "Type player name:> ");
        if ( fgets( name, 256, stdin ) == NULL )
        {
            printf("Error, fgets()\n");
            exit( EXIT_FAILURE );
        }
        name[ strcspn( name, "\n" ) ] = '\0';
        strncpy( player->player_name, name, strlen( name ) );
        printf( "Choose one of the following Otions:\n" );
        printf( "\t[+]1) to remove %s from player List.\n", current->player_name );
        printf( "\t[+]0) to keep %s.\n", current->player_name );
        int opt = 0;
        if ( scanf( "%d", &opt) != 1 )
        {
            printf("Error, scanf()\n");
        }else if ( opt == 1 )
        {
            delete_player ( player );
        }
        while ( ( clean = getchar() ) != '\n' && clean != EOF );
        i++;
    }while( i < 3 );
    struct node *tmp = root->next;
    while ( tmp != NULL )
    {
        printf( "Name = %s", tmp->player_name );
        tmp = tmp->next;
    }
    free( root );
}
struct node *player_node( int player_ID, const char *const movement )
{
    struct node *player = malloc( sizeof( struct node ) );
    player->prev = NULL;
    player->next = NULL;
    player->player_ID = player_ID;
    strncpy( player->move_player, movement, strlen( movement) );
    strncpy( player->player_name, "NULL", 5 );
    return player;
}
void delete_player ( void *player_list )
{
    struct node *local_client = (struct node* )player_list;
    if ( local_client == current )
    {
        current = local_client->prev;
        current->next = NULL;
    } else
    {
        local_client->prev->next = local_client->next;
        local_client->next->prev = local_client->prev;
    }
    free( local_client );
}
If the code reaches this:
struct node *tmp = root->next;
while ( tmp != NULL )
{
    printf( "Name = %s", tmp->player_name );
}
There are no remain players in the list, because the List is not printed.
Why is the list empty?
