I'm trying to use a color gradient for the background of a scene in my sprite kit game. So it looks similar to this:
I need help solving the following error:
Type 'UIImage' has no member 'radialGradientImage'
The code:
import UIKit
import SpriteKit
import StoreKit
import GameKit
import AVFoundation
import SpriteKit.SKTexture
class Start: SKScene {
    let color1 = UIColor(red: 255/255, green: 153/255, blue: 102/255, alpha: 1)
    let color2 = UIColor(red: 255/255, green: 204/255, blue: 153/255, alpha: 1)
    //Error ->
    let backgroundImg = UIImage.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
    //
    let backgroundTexture = SKTexture(image: backgroundImg)
    let background = SKSpriteNode(texture: backgroundTexture)
    override func didMove(to view: SKView) {
        //Background
        background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
        addChild(background)
    }
    static func radialGradientImage(size: CGSize, outerColor: UIColor, innerColor: UIColor) -> UIImage
    {
        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let gradient = CGGradient(colorsSpace: colorSpace, colors: [outerColor.cgColor, innerColor.cgColor] as CFArray, locations: [1.0, 0.0])
        let center = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
        UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
        let imageContext = UIGraphicsGetCurrentContext()
        imageContext!.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: size.width / 2.0, options: CGGradientDrawingOptions.drawsAfterEndLocation)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return image!
    }
}

 
     
    