So there's no better alternative than getting aiTextureType_UNKNOWN (or most likely AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE) since the mettalic and roughness textures are specified in the same material property metallicRoughnessTexture in the gltf? Like this:
  "images": [
    {
      "uri": "textures/DefaultMaterial_metallicRoughness.png"
    },
    {
      "uri": "textures/DefaultMaterial_baseColor.jpeg"
    },
    {
      "uri": "textures/DefaultMaterial_normal.png"
    }
  ],
  "materials": [
    {
      "doubleSided": true,
      "emissiveFactor": [
        0,
        0,
        0
      ],
      "name": "DefaultMaterial",
      "normalTexture": {
        "index": 2,
        "scale": 1,
        "texCoord": 0
      },
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          1,
          1,
          1,
          1
        ],
        "baseColorTexture": {
          "index": 1,
          "texCoord": 0
        },
        "metallicFactor": 1,
        "metallicRoughnessTexture": {
          "index": 0,
          "texCoord": 0
        },
        "roughnessFactor": 0.86756859760000005
      }
    }
  ],
I tried:
material->GetTexture(AI_MATKEY_METALLIC_TEXTURE, &fileMetallic);
material->GetTexture(AI_MATKEY_ROUGHNESS_TEXTURE, &fileRoughness);
with assimp 5.2.2, but it fails with my glTF test file.