I am working with the Hololens in Unity and trying to map a large area (15x15x25) meters. I am able to map the whole area using the SpatialMapping prefab, but I want to do some spatial processing on that mesh to smoothen out the floors and walls. I have been trying to use SpatialUnderstanding for this, but there seems to be a hard limit on how big of an area you can scan with this, which has been detailed by hololens forums thread.
Currently, I don't understand how the pipeline of data works from SpatialMapping to SpatialUnderstanding. Why can I not simply use the meshes generated from SpatialMapping in SpatialUnderstanding? Is there some better method of creating smooth surfaces?