I am using the elf example that is a standard example with ThreeJS
Instead of the rotation shown in the example I want to move the object in both the x and y direction. This should be achievable by changing elf.position.x and elf.position.y in the init() function. 
This issue I am facing it that I created an object(class) of the methods that create an elf so I can create multiple ones. I also have a function that should move the object over time. var e is not accessible in the move function. When I change it to this.e and I change this e = collada.scene; to this.e = collada.scene; I get the following error: Uncaught TypeError: Cannot set property 'e' of undefined
Code:
 class DrawElf {
    constructor(scene) {
        var e;
        this.loadingManager = {};
        this.loader = {};
        this.scene = scene;
        // loading manager
        this.loadingManager = new THREE.LoadingManager(function () {
            scene.add(e);
        });
        // collada
        this.loader = new THREE.ColladaLoader(this.loadingManager);
        this.loader.load('./models/collada/elf/elf.dae', function (collada) {
            e = collada.scene;
            e.scale.set(30, 30, 30);
            e.position.set(100, 10, 100);
            e.name = "elf.dae" + 0 + 0;
            e.traverse(function (child) {
                if (child instanceof THREE.Mesh) {
                    child.name = e.name;
                    ToIntersect.push(child);
                }
            });
        });
    }
    move(time) {
        // i want to move the object
    }
}
Hopefully someone can help out.
 
    