I'm currently implementing few abstractions to represent level-set operations for 3D objects. Basically what is described in this amazing page for GLSL shaders.
To give a brief overview, a 3D object can be described by a function that maps the R^3 domain to a scalar called level-set (or signed-distance-function). For example, for a sphere, the level-set function is defined by phi(X) = X.Norm2() - R*R where Norm2 represents the squared Euclidean norm of a vector in R^3. 
So I came out with a LevelSetObject class that represents such a concept:
 class LevelSetObject
    {
    using SDFFunction = std::function<double(double, double, double)>;
    protected:
        SDFFunction m_SDF;
    public:
        double SDF(double x, double y, double z) const {
            return m_SDF(x, y, z);
        }
Now I wanted to define few operators between LevelSetObjects. For example the union operator:
LevelSetObject LevelSetObject::operator+(const LevelSetObject& other) const {
        LevelSetObject outObj;
        outObj.m_SDF = [this, other]
            (double x, double y, double z) {
                return std::min(m_SDF(x, y, z), other.m_SDF(x, y, z));
            };
        return outObj;
    }
But I'm experiencing bad memory access when I create a temporary due to, for example, a triple sum (while if I sum the two objects separately as in the commented case, no memory leak is spotted using Valgrind and not SIGSEV). LevelSetSphere is a derived class of LevelSetObject where I define specifically the SDF of a sphere (given its center and its radius)
int main(int argc, char* argv[]) {
    // Generate the central sphere
    double radius = 1.0;
    SimpleVector center(2, 2, 2);
    LevelSetSphere sphere(radius, center);
    // Generate the ears spheres
    LevelSetSphere ear1(radius/2, SimpleVector(1, 1, 2));
    LevelSetSphere ear2(radius/2, SimpleVector(3, 1, 2));
    // Combine objects
    auto mickeyMouse = sphere + ear1 + ear2;
    //auto first = sphere + ear1;
    //auto mickeyMouse = first + ear2;
    // Materialize in the domain
    mickeyMouse.SDF(0.0, 0.0, 0.0);
}
What I suppose is that in the operator+ definition, the std::function keeps a reference to other that becomes a dangling reference when I actually call m_SDF because a temporary is created during the triple sum. I also tried to change the signature of operator+ to operator+(const LevelSetObject other), so passing by copy, but the outcome is the same. 
Where am I failing? :)
 
     
    