I'm looking to trigger a public bool setup in a LevelManager Script from another script.
so when something happens on script B, the bool in script A switches to true.
Below, are 2 scripts where levelRestart.cs is a trigger, when a player hits, it needs to access the public bool in the LevelManager script and say startGame is true.
Can someone help?
LevelManager.cs
public bool startGame = false;
void Update ()
    {
        if (startGame == true)
        {
            SpawnKonyaku();
            startGame = false;
        }
    }
LevelRestart.cs
void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.tag == "Player")
        {            
            levelManager.startGame = false; //<- This is where, i need help    
        }
    }
RestartLevel Script to trigger public bool startGame to be true
 
     
    