I have a class (to render Text):
class TextRenderer {
public:
  TextRenderer();
  void RenderText(GLFWwindow *window, std::string text);
private:
  FT_Library ft;
  FT_Face face;
};
where I initialize the members ft and face in the constructor
TextRenderer::TextRenderer() {
    FT_Library ft;
    FT_Face face;
    FT_Init_FreeType(&ft));
    FT_New_Face(ft, "Assets/monospace.ttf", 0, &face);
    FT_Load_Char(face, 3, FT_LOAD_RENDER);
}
void TextRenderer::RenderText(GLFWwindow *window, std::string text) {
  FT_GlyphSlot slot = face->glyph; //Shortcut
  ...
}
but when I want to use it like this:
  TextRenderer tr;
  while (cond) {
    tr.RenderText(consoleEngine.window, prefix + inp);
  }
I get an error stating
Exception thrown: read access violation.
this->face was nullptr.
for the first line of the TextRenderer::RenterText function.
I don't understand this. Isn't the variable face a member of the class TextRenderer and should thus have access to it?
 
     
    