First, I recommend carefully follow the SFML tutorial about configuring the library in Visual Studio, if something goes wrong, then check this answer.
I will divide this answer in two groups, how to configure sfml as a dynamic library and how to do it as a static library.
Common steps
- Let's create a VS project (I will use VS2013 and SFML 2.5.1, but it's pretty much the same with other versions). Create it as ConsoleApplication and check Empty Project. 
- Download sfml libraries, latest stable version preferably, selecting your corresponding system (in my case Visual C++ 12 (2013) - 64-bit). Extract this file where your - .vcxprojfile is. This will create a folder named SFML-X.X.X depending on your version.
 
- Download the external libraries, in my case 64 bits version. Create a folder called extlib inside the library folder and place this external libraries there. 
- Create a - main.cppfile, and paste the example code from SFML tutorials.
 
#include <SFML/Graphics.hpp>
int main()
{
    sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);
    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }
        window.clear();
        window.draw(shape);
        window.display();
    }
    return 0;
}
SFML As Dynamic Library
- Go to Build->Configuration Manager. If you are using a 64 bits library, first you should create a new Solution Platform. Click on Active Solutions Platform->New, select x64 copying from Win32 configuration. I prefer to uncheck Create new project platforms. 
- Create Debug-Dynamic and Release-Dynamic compilation profiles. With your active solution platform selected, click on Configuration (of the project) and New. You can call it Debug-Dynamic and copy it from Debug configuration (also, uncheck Create new...). Repeat creating a Release-Dynamic configuration. 
- Open Project  Properties->Debugging. Select Debug-Dynamic configuration and modify field Environment with this value - PATH=$(ProjectDir)\SFML-2.5.1\bin;%PATH%. This will indicate VS where- .dlllibraries can be found.
 
- Over C/C++ section, modify Additional include directories field by adding this path - $(ProjectDir)\SFML-2.5.1\include. This will indicate VS where- .hppfiles are located.
 
- On Linker section, modify Additional library directories field by adding this path - $(ProjectDir)\SFML-2.5.1\lib. This will indicate VS where- .libfiles can be found.
 
- Finally, on Linker->Input, modify Additional dependencies field by adding all - .libfiles needed:
 
    sfml-audio-d.lib
    sfml-graphics-d.lib
    sfml-network-d.lib
    sfml-system-d.lib
    sfml-window-d.lib
Note -d suffix to indicate debug libraries
- Repeat steps 3 to 6 with Release-Dynamic configuration. Note, on step 6, library files doesn't have -dsuffix, because they're release libraries
SFML As Static Library
- Go to Build->Configuration Manager. Create Debug-Static and Release-Static compilation profiles. With your active solution platform selected, click on Configuration (of the project) and New. You can call it Debug-Static and copy it from Debug configuration (also, uncheck Create new...). Repeat creating a Release-Static configuration. 
- Open Project Properties and select Debug-Static configuration. Over C/C++ section, modify Additional include directories field by adding this path - $(ProjectDir)\SFML-2.5.1\include. This will indicate VS where- .hppfiles are located.
 
- On C/C++ section->Preprocessor*, modify Preprocessor definitions field by adding - SFML_STATICdefinition. This will indicate preprocessor that SFML will be statically compiled.
 
- Over Linker section, modify Additional library directories field by adding this paths - $(ProjectDir)\SFML-2.5.1\extlib;$(ProjectDir)\SFML-2.5.1\lib;. This will indicate VS where- .libfiles from external sources and from SFML can be found.
 
- Finally, on Linker->Input section, modify Additional dependencies field with all - .libfiles needed:
 
    sfml-audio-s-d.lib
    sfml-graphics-s-d.lib
    sfml-network-s-d.lib
    sfml-system-s-d.lib
    sfml-window-s-d.lib
    flac.lib
    freetype.lib
    ogg.lib
    openal32.lib
    opengl32.lib
    vorbis.lib
    vorbisenc.lib
    vorbisfile.lib
    winmm.lib
    gdi32.lib
    ws2_32.lib
Note -d suffix to indicate debug libraries
Note2 -s suffix to indicate static libraries
- Repeat steps 2 to 5 with Release-Static configuration. Note, on step 5, library files doesn't have -dsuffix, because they're release libraries, but they'll keep-ssuffix.