var force = 0;
var angle = 0;
var inertia = 0.985;
var minForce = 15;
var randForce = 15;
var rouletteElem = document.getElementsByClassName('roulette_wheel')[0];
var scoreElem = document.getElementById('score');
var values = [
  0,27,10,25,29,12,8,19,31,18,6,21,33,16,4,
  23,35,14,2,0,28,9,26,30,11,7,20,32,17,5,
  22,34,15,3,24,36,16,1
].reverse();
function roulette_spin(btn){
  // set initial force randomly
  force = Math.floor(Math.random() * randForce) + minForce;
  requestAnimationFrame(doAnimation);
}
function doAnimation() {
  // new angle is previous angle + force modulo 360 (so that it stays between 0 and 360)
  angle = (angle + force) % 360;
  // decay force according to inertia parameter
  force *= inertia;
  rouletteElem.style.transform = 'rotate('+angle+'deg)';
  // stop animation if force is too low
  if (force < 0.05) {
    // score roughly estimated
    scoreElem.innerHTML = values[Math.floor(((angle / 360) * values.length) - 0.5)];
    return;
  }
  requestAnimationFrame(doAnimation);
}
<body>
<div style="z-index: 0; position: relative">
    <img class="roulette_wheel" src="http://pngimg.com/uploads/roulette/roulette_PNG14.png" width="300px" height="300px" />
    <div style="position: absolute; top: 0px; left: 150px; background-color: red; width: 1px; height: 40px;"></div>
    <button value="spin" onclick="roulette_spin(this)">SPIN</button>
    <span id="score"></span>
</div>