Here is a simple snippet
from IPython.display import HTML, Audio
from google.colab.output import eval_js
from base64 import b64decode
import numpy as np
from scipy.io.wavfile import read as wav_read
import io
import ffmpeg
AUDIO_HTML = """
<script>
var my_div = document.createElement("DIV");
var my_p = document.createElement("P");
var my_btn = document.createElement("BUTTON");
var t = document.createTextNode("Press to start recording");
my_btn.appendChild(t);
//my_p.appendChild(my_btn);
my_div.appendChild(my_btn);
document.body.appendChild(my_div);
var base64data = 0;
var reader;
var recorder, gumStream;
var recordButton = my_btn;
var handleSuccess = function(stream) {
  gumStream = stream;
  var options = {
    //bitsPerSecond: 8000, //chrome seems to ignore, always 48k
    mimeType : 'audio/webm;codecs=opus'
    //mimeType : 'audio/webm;codecs=pcm'
  };            
  //recorder = new MediaRecorder(stream, options);
  recorder = new MediaRecorder(stream);
  recorder.ondataavailable = function(e) {            
    var url = URL.createObjectURL(e.data);
    var preview = document.createElement('audio');
    preview.controls = true;
    preview.src = url;
    document.body.appendChild(preview);
    reader = new FileReader();
    reader.readAsDataURL(e.data); 
    reader.onloadend = function() {
      base64data = reader.result;
      //console.log("Inside FileReader:" + base64data);
    }
  };
  recorder.start();
  };
recordButton.innerText = "Recording... press to stop";
navigator.mediaDevices.getUserMedia({audio: true}).then(handleSuccess);
function toggleRecording() {
  if (recorder && recorder.state == "recording") {
      recorder.stop();
      gumStream.getAudioTracks()[0].stop();
      recordButton.innerText = "Saving the recording... pls wait!"
  }
}
// https://stackoverflow.com/a/951057
function sleep(ms) {
  return new Promise(resolve => setTimeout(resolve, ms));
}
var data = new Promise(resolve=>{
//recordButton.addEventListener("click", toggleRecording);
recordButton.onclick = ()=>{
toggleRecording()
sleep(2000).then(() => {
  // wait 2000ms for the data to be available...
  // ideally this should use something like await...
  //console.log("Inside data:" + base64data)
  resolve(base64data.toString())
});
}
});
      
</script>
"""
def get_audio():
  display(HTML(AUDIO_HTML))
  data = eval_js("data")
  binary = b64decode(data.split(',')[1])
  
  process = (ffmpeg
    .input('pipe:0')
    .output('pipe:1', format='wav')
    .run_async(pipe_stdin=True, pipe_stdout=True, pipe_stderr=True, quiet=True, overwrite_output=True)
  )
  output, err = process.communicate(input=binary)
  
  riff_chunk_size = len(output) - 8
  # Break up the chunk size into four bytes, held in b.
  q = riff_chunk_size
  b = []
  for i in range(4):
      q, r = divmod(q, 256)
      b.append(r)
  # Replace bytes 4:8 in proc.stdout with the actual size of the RIFF chunk.
  riff = output[:4] + bytes(b) + output[8:]
  sr, audio = wav_read(io.BytesIO(riff))
  return audio, sr
then run this
audio, sr = get_audio()
you might need to install this one
!pip install ffmpeg-python