Here is a working sample
Web socket client
<!DOCTYPE html>
<meta charset="utf-8" />
<head>
<title>WebSocket Test</title>
<script language="javascript" type="text/javascript">
    var websocket;
function OpenWebSocket()
{
   try {
       websocket = new WebSocket(document.getElementById("wsURL").value);
       websocket.onopen = function(evt) { onOpen(evt) };
       websocket.onclose = function(evt) { onClose(evt) };
       websocket.onmessage = function(evt) { onMessage(evt) };
       websocket.onerror = function(evt) { onError(evt) };
   }
   catch(err) {
       writeToScreen(err.message);
   }
}
function CloseWebSocket()
{
     websocket.close();
}
function FindWebSocketStatus()
{
     try {
         if (websocket.readyState == 1){
          writeToScreen("Websocket connection is in open state")
         }
         else if (websocket.readyState == 0){
             writeToScreen("Websocket connection is in connecting state")
         }
         else{
          writeToScreen("Websocket connection is in close state")
         }
     }
     catch(err) {
         writeToScreen(err.message);
     }
}
function FindWebSocketBufferedAmount(){
    try {
            writeToScreen(websocket.bufferedAmount)
    }
    catch(err) {
        writeToScreen(err.message);
    }
}
function SendMessageThroughSocket(){
    doSend(document.getElementById("wsMessage").value);
}
function onOpen(evt)
{
    writeToScreen("Socket Connection Opened");
}
function onClose(evt)
{
    writeToScreen("Socket Connection Closed");
}
function onMessage(evt)
{
    writeToScreen('<span style="color: blue;">SERVER RESPONSE: ' + evt.data+'</span>');
}
function onError(evt)
{
    writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data);
}
function doSend(message)
{
    try{
    writeToScreen("CLIENT SENT: " + message);
    websocket.send(message);
    }
    catch(err) {
        writeToScreen(err.message);
    }
}
function writeToScreen(message)
{
    var output = document.getElementById("output");
    var pre = document.createElement("p");
    pre.style.wordWrap = "break-word";
    pre.innerHTML = message;
    output.appendChild(pre);
}
</script>
</title>
</head>
<body>
    <table>
        <tr>
            <td>
                WebSocket URL
            </td>
            <td>
                <input type="text" id="wsURL" value="ws://echo.websocket.org/"/>
            </td>
        </tr>
        <tr>
            <td>
                WebSocket Message
            </td>
            <td>
                <input type="text" id="wsMessage" value="Hi"/>
            </td>
        </tr>
        <tr>
            <td colspan="2" style="text-align:left;">
                <input type="button" value="Open Socket Connection" onclick="OpenWebSocket();"/>
            </td>
        </tr>
        <tr>
            <td colspan="2" style="text-align:left;">
                 <input type="button" value="Send Message" onclick="SendMessageThroughSocket();"/>
            </td>
        </tr>
        <tr>
          <td colspan="2" style="text-align:left;">
              <input type="button" value="Close Socket Connection" onclick="CloseWebSocket();"/>
          </td>
         </tr>
        <tr>
            <td colspan="2" style="text-align:left;">
                <input type="button" value="Find Socket Status" onclick="FindWebSocketStatus();"/>
            </td>
        </tr>
        <tr>
            <td colspan="2" style="text-align:left;">
                <input type="button" value="Find Socket Buffered Amount" onclick="FindWebSocketBufferedAmount();"/>
            </td>
        </tr>
    </table>
<div id="output"></div>
</body>
</html>
Web Socket server
Creating your own socket server is also simple Just install the Node.js and socket.io then proceed to install web socket via npm
#!/usr/bin/env node
var WebSocketServer = require('websocket').server;
var http = require('http');
var server = http.createServer(function(request, response) {
                               console.log((new Date()) + ' Received request for ' + request.url);
                               response.writeHead(404);
                               response.end();
                               });
server.listen(8888, function() {
              console.log((new Date()) + ' Server is listening on port 8888');
              });
wsServer = new WebSocketServer({
                               httpServer: server,
                               // You should not use autoAcceptConnections for production
                               // applications, as it defeats all standard cross-origin protection
                               // facilities built into the protocol and the browser.  You should
                               // *always* verify the connection's origin and decide whether or not
                               // to accept it.
                               autoAcceptConnections: false
                               });
function originIsAllowed(origin) {
    // put logic here to detect whether the specified origin is allowed.
    return true;
}
wsServer.on('request', function(request) {
            if (!originIsAllowed(request.origin)) {
            // Make sure we only accept requests from an allowed origin
            request.reject();
            console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
            return;
            }
            var connection = request.accept();
            console.log((new Date()) + ' Connection accepted.');
            connection.on('message', function(message) {
                          if (message.type === 'utf8') {
                          console.log('Received Message: ' + message.utf8Data);
                          connection.sendUTF('Message received at server:'+message.utf8Data);
                          }
                          else if (message.type === 'binary') {
                          console.log('Received Binary Message of ' + message.binaryData.length + ' bytes');
                          connection.sendBytes(message.binaryData);
                          }
                          });
            connection.on('close', function(reasonCode, description) {
                          console.log((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.');
                          });
            });

save the above file as .js and run it like node filename.js from terminal or command prompt

The above file is like we have first created a http server using node then we're passing the created http server instance to Websocketserver then subsequently to Socket.iO instance