I am practicing multi-file programming and am implementing a simple game of Minesweeper. When the user starts a new game, I create a grid of QPushButtons in the body of my window.
The problem is that whenever a player wants to start a new game of minesweeper, I do not know how to resize my window and reset my grid of QPushButtons so that a new game of minesweeper can be played. My initial approach was to nuke the orignal window and create a brand new one with the following
def newEasyGame(self):
app = QApplication([])
window = minesweeperWindow(10, 10, "easy")
window.show()
app.exec()
I am receiving the error QCoreApplication::exec: the event loop is already running.
EDIT: As requested, here is a more complete code block that describes what I am trying to do in more detail
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
class minesweeperDemoWindow(QMainWindow):    
    def __init__(self, rows, cols, difficulty):
        super(minesweeperDemoWindow, self).__init__()
        #Central widget that is everything is contained within
        widget = QWidget()
        self.setCentralWidget(widget)
        #Vertical layout with a grid of buttons inside of it
        layout = QVBoxLayout()
        widget.setLayout(layout)
        #create a grid of QPushButtons that act as the playing field
        self.playingField = [[0 for x in range(rows)] for y in range(cols)] 
        grid = QGridLayout()
        #for every row and column, add a button
        for r in range(0, rows):
            for c in range(0, cols):
                button = QPushButton()
                button.setFixedSize(30, 30)
                #keep track of each button's position with myRow and myCol
                button.setProperty("myRow", r)
                button.setProperty("myCol", c)
                button.clicked.connect(self.buttonClicked)
                self.playingField[r][c] = button
                grid.addWidget(self.playingField[r][c], r, c)
        layout.addLayout(grid)
        grid.setSpacing(0)
        #How a user is going to start a new game
        menu = self.menuBar().addMenu("&Start new Game")
        newEasy = QAction("Easy", self, shortcut=QKeySequence.New, triggered=self.newEasyGame)
    #when the Easy menu item is selected, destroy the window and create a new easy game
    def newEasyGame(self):
        app = QApplication([])
        window = minesweeperWindow(10, 10, "easy")
        window.show()
        app.exec_()
 
    