I want to draw a path on canvas after a specific time delay, i have checked this link Draw a Path as animation on canvas but it does not explain the problem i am looking for.
i just want a delay before i draw a path.
private void OnPainSurface(object sender, SKPaintSurfaceEventArgs args)
 {
      canvas = args.Surface.Canvas;
      canvas.Clear();
      foreach (SKPath path in inProgressPaths.Values)
      {
           //Delay before drawing a path, ex: 5 seconds
           canvas.DrawPath(path, paint);
      }
}