I have the following code which translates the rectangle down 100px, then once completed translates the rectangle right 100px, BUT I would like the rightwards translation to maintain the animated Y (100px), however it doesn't do that. When I debug, I notice the value of Translation is (0,0,0) instead of (0,100,0).
This is the code I have in my app (app needs to have UWP target + minimum sdk 17763):
public MainPage()
{
    this.InitializeComponent();
    this.Loaded += (sender1, e1) =>
    {
        var compositor = Window.Current.Compositor;
        var batch = compositor.CreateScopedBatch(Windows.UI.Composition.CompositionBatchTypes.Animation);
        var vertical = compositor.CreateVector3KeyFrameAnimation();
        vertical.InsertKeyFrame(1.0f, new Vector3(0f, 100f, 0f));
        vertical.Duration = TimeSpan.FromMilliseconds(2000);
        vertical.Target = "Translation";
        Rect.StartAnimation(vertical);
        batch.End();
        batch.Completed += (sender2, e2) =>
        {
            var horizontal = compositor.CreateVector3KeyFrameAnimation();
            // PROBLEM: ... Rect.Translation.Y is not 100, it's 0 ...
            horizontal.InsertKeyFrame(1.0f, new Vector3(100f, Rect.Translation.Y, 0f));
            horizontal.Duration = TimeSpan.FromMilliseconds(2000);
            horizontal.Target = "Translation";
            Rect.StartAnimation(horizontal);
        };
    };
}
What is the correct way to maintain the Y position after the initial animation completed?
