This is the first piece of code I wrote on my own. I have a program that uses 2 different functions to compute who would win in a game of Rock Paper Scissors but it is giving me the same output everytime.
I think there is a problem with the random function as it not generating the random numbers but I am unable to find out the problem.
Any help would be greatly appreciated.
struct RPS //Rock Paper Scissors {
    unsigned seed = time(0);
    int RPS1 = rand() % 3; // Random Number Generator for Player 1
    int RPS2 = rand() % 3; // Random Number Generator for Player 2
};
int Player_1(int Rock = 0, int Paper = 1, int Scissors = 2) {
    RPS get; // Calls the number from the "struck RPS" data structure
    if (get.RPS1 == 0) {
        cout << "Player 1 selected Rock" << endl;
        return Rock;
        }
    else if (get.RPS1 == 1){
        cout << "Player 1 selected Paper" << endl;
        return Paper;
    }
    else{
        cout << "Player 1 selected Scissors" << endl;
        return Scissors;
    }
}
int Player_2(int Rock = 0, int Paper = 1, int Scissors = 2) {
    RPS get; // Calls the number from the "struck RPS" data structure
    if (get.RPS2 == 0) {
        cout << "Player 2 selected Rock" << endl;
        return Rock;
    }
    else if (get.RPS2 == 1) {
        cout << "Player 2 selected Paper" << endl;
        return Paper;
    }
    else {
        cout << "Player 2 selected Scissors" << endl;
        return Scissors;
    }
}
int Who_Won(int tie = 0, int Player_1_Won = 1, int Player_2_Won = 2) {
    RPS get; // Calls the number from the "struck RPS" data structure
    if ((get.RPS1 == 0 && get.RPS2 == 2)
        || (get.RPS1 == 1 && get.RPS2 == 0)
        || (get.RPS1 == 2 && get.RPS2 == 1)) {
        cout << "Player 1 Won" << endl;
        return Player_1_Won;
    }
    else if ((get.RPS2 == 0 && get.RPS1 == 2)
        || (get.RPS2 == 1 && get.RPS1 == 0)
        || (get.RPS2 == 2 && get.RPS1 == 1)) {
        cout << "Player 2 Won" << endl;
        return Player_2_Won;
    }
    else {
        cout << "It's a tie" << endl;
        return tie;
    }
}
int main() {
    RPS get; // Calls the number from the "struck RPS" data structure
    clock_t begin, end;
    double elapsed_seconds;
    // This clock runs the time for player 1.
    begin = clock();
    Player_1(0, 1, 2);
    end = clock();
    cout << endl;
    elapsed_seconds = double(end - begin) / CLOCKS_PER_SEC;
    cout << "The time it took to run the player_1 function was: " << elapsed_seconds << endl << endl;
    cout << "************************************************************" << endl << endl;
    // This clock runs the time for player 2.
    begin = clock();
    Player_2(0, 1, 2);
    end = clock();
    cout << endl;
    elapsed_seconds = double(end - begin) / CLOCKS_PER_SEC;
    cout << "The time it took to run the player_2 function was: " << elapsed_seconds << endl << endl;
    cout << "************************************************************" << endl << endl;
    // Here, we calculate who won
    Who_Won(0, 1, 2);
    cout << endl;
    system("pause");
    return 0;
}
 
    