I am getting data from server using UnityWebRequest. At the first time it receives, when I update my data in server, the unity data is not updated and it shows me old data. I have to clear the cache and again get the data from server. 
Here is the code.
public Text mytext;
void Start() 
{
    StartCoroutine(GetText());
}
IEnumerator GetText() 
{
    UnityWebRequest www = UnityWebRequest.Get("https://www.simplearcadegamers.com/wp-content/uploads/2019/GetData.php");
    yield return www.SendWebRequest();
    if(www.isNetworkError || www.isHttpError) 
    {
        Debug.Log(www.error);
    }
    else 
    {
        // Show results as text
        Debug.Log(www.downloadHandler.text);
        // Or retrieve results as binary data
        byte[] results = www.downloadHandler.data;
    }
}
 
     
    