The most flexible bit manipulation in x86 (indeed, almost any CPU) is indexed read-from-memory.  It can do completely arbitrary mappings in constant-time, typically in 1-4 cycles (assuming the memory is cached).
Since you're only talking about 8 bits, and you can easily put the bits you want into the lower 8 bits of a register, albeit in the wrong order, you can just use a lookup table.
unsigned pack_even_bits16_table(unsigned x) {  // x = ?a?b?c?d ?e?f?g?h
  size_t m1 = x & 0x55;         //  m1 = 0e0f0g0h
  size_t m2 = (x >> 7) & 0xAA;  //  m2 = a0b0c0d0
  return map[m1 + m2];          // sum = aebfcgdh
}
where the map is
const unsigned char map[256] = {
    0,   1,   16,  17,  2,   3,   18,  19,  32,  33,  48,  49,  34,  35,  50,  51,
    4,   5,   20,  21,  6,   7,   22,  23,  36,  37,  52,  53,  38,  39,  54,  55,
    64,  65,  80,  81,  66,  67,  82,  83,  96,  97,  112, 113, 98,  99,  114, 115,
    68,  69,  84,  85,  70,  71,  86,  87,  100, 101, 116, 117, 102, 103, 118, 119,
    8,   9,   24,  25,  10,  11,  26,  27,  40,  41,  56,  57,  42,  43,  58,  59,
    12,  13,  28,  29,  14,  15,  30,  31,  44,  45,  60,  61,  46,  47,  62,  63,
    72,  73,  88,  89,  74,  75,  90,  91,  104, 105, 120, 121, 106, 107, 122, 123,
    76,  77,  92,  93,  78,  79,  94,  95,  108, 109, 124, 125, 110, 111, 126, 127,
    128, 129, 144, 145, 130, 131, 146, 147, 160, 161, 176, 177, 162, 163, 178, 179,
    132, 133, 148, 149, 134, 135, 150, 151, 164, 165, 180, 181, 166, 167, 182, 183,
    192, 193, 208, 209, 194, 195, 210, 211, 224, 225, 240, 241, 226, 227, 242, 243,
    196, 197, 212, 213, 198, 199, 214, 215, 228, 229, 244, 245, 230, 231, 246, 247,
    136, 137, 152, 153, 138, 139, 154, 155, 168, 169, 184, 185, 170, 171, 186, 187,
    140, 141, 156, 157, 142, 143, 158, 159, 172, 173, 188, 189, 174, 175, 190, 191,
    200, 201, 216, 217, 202, 203, 218, 219, 232, 233, 248, 249, 234, 235, 250, 251,
    204, 205, 220, 221, 206, 207, 222, 223, 236, 237, 252, 253, 238, 239, 254, 255,
};