This will adjust to a specific phone screen size.  
An Android SDK that provides a new size unit - sdp (scalable dp). This size unit scales with the screen size.
Use this for DP values: https://github.com/intuit/sdp
Example usage: 
<LinearLayout
android:id="@+id/give_us_a_review_landmine_main_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center"
android:orientation="vertical"
android:paddingBottom="@dimen/_27sdp"
android:paddingLeft="@dimen/_43sdp"
android:paddingRight="@dimen/_43sdp"
android:paddingTop="@dimen/_50sdp" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Intuit"
android:textColor="@android:color/black"
android:textSize="@dimen/_40sdp"/>
For more accuracy, follow this code and create a new layout with the same name as the one you want to recreate and add smallest-width as a parameter when you create a new layout and enter in the smallest width the WIDTH value you get from this code on the phone you want to create a perfect layout for (many screens have different sizes hence why you need to account for them and adjust accordingly):
void printSecreenInfo(){
    Display display = getWindowManager().getDefaultDisplay();
    DisplayMetrics metrics = new DisplayMetrics();
    display.getMetrics(metrics);
    Log.i(TAG, "density :" +  metrics.density);
    // density interms of dpi
    Log.i(TAG, "D density :" +  metrics.densityDpi);
    // horizontal pixel resolution
    Log.i(TAG, "width pix :" +  metrics.widthPixels);
     // actual horizontal dpi
    Log.i(TAG, "xdpi :" +  metrics.xdpi);
    // actual vertical dpi
    Log.i(TAG, "ydpi :" +  metrics.ydpi);
}
(https://stackoverflow.com/a/13802113/9842400)
And in similar fashion, to test the given device on an emulator, find out the exact dimensions of the phone screen you want to create for, 1080 x 720 for example and create an emulator with those dimensions.  Then you can see how it will look on the device you are aiming to create for.