i'm having trouble using an object in a glut DisplayFunction.
class Modelisation
{
private:
    int hauteur, largeur, x, y;
    Camera *Cam;
    void DisplayFunction ();
    static void RedisplayFunction (int, int);
public:
    Modelisation (int argc, char **argv, char[]);
    ~Modelisation ();
    void StartMainLoop();
};
Modelisation.cpp
Modelisation::Modelisation (int argc, char **argv, char windowName [])
{
    Cam = new Camera;
    glutInit (&argc, argv);
    glutInitDisplayMode (GLUT_SINGLE);
    glutCreateWindow (windowName);
};
void Modelisation::StartMainLoop()
{
    glutDisplayFunc(DisplayFunction);
    glutIdleFunc(DisplayFunction);
    glutReshapeFunc(RedisplayFunction);
    glutMainLoop(); 
}
void Modelisation::DisplayFunction()
{
    glClearDepth (1);
    glClearColor (0.0f, 0.0f, 0.0f, 0.0f); 
    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  
    glLoadIdentity ();
    Cam->Render ();
    glFlush ();
    glutSwapBuffers ();
}
glutDisplayFunc(DisplayFunction); glutIdleFunc(DisplayFunction);
This doesn't work. I know that i can declare DisplayFunction as a static member, but this won't allow me to use the Cam Object, any idea ?
Thx !!!
 
     
     
     
    