I am trying to connect some straight lines to form a curved line.
for example if I had three lines like these
and I wanted to draw a curved line like this:
I have tried to use OpenCV line and polylines functions.
    for (size_t i = 0;i < lines.size();i++)
    {
        for (size_t j = 0;j < lines.size();j++)
        {
            //first line
            Vec4i l1 = lines[i];
            Point p1 = Point(l1[0], l1[1]);
            Point p2 = Point(l1[2], l1[3]);
            //second line
            Vec4i l2 = lines[j];
            Point p3 = Point(l2[0], l2[1]);
            Point p4 = Point(l2[2], l2[3]);
            if ((cv::norm(p1 - p3) < 20) || (cv::norm(p1 - p4) < 20) || (cv::norm(p2 - p3) < 20) || (cv::norm(p2 - p4) < 20))
            {
                vector<Point> pointList;
                pointList.push_back(p1);
                pointList.push_back(p2);
                pointList.push_back(p3);
                pointList.push_back(p4);
                const Point *pts = (const cv::Point*) Mat(pointList).data;
                int npts = Mat(pointList).rows;
                polylines(img, &pts, &npts, 1, true, Scalar(255, 0, 0));
            }
        }
    }
but it doesn't work, because it connects lines that are far from each other. Also, is there a faster version of this I could try?

