I am trying to use this to figure out if a color is light or dark
Evaluate whether a HEX value is dark or light
Now. It takes in a int
 float calcLuminance(int rgb)
 {
      int r = (rgb & 0xff0000) >> 16;
      int g = (rgb & 0xff00) >> 8;
      int b = (rgb & 0xff);
      return (r*0.299f + g*0.587f + b*0.114f) / 256;
 }
I have a hex color though.
I tried to do this
  var color = System.Drawing.ColorTranslator.FromHtml("#FFFFFF");
  int rgb = color.R + color.G + color.B;
   var a = calcLuminance(rgb);
I got 0.11725 I thought it would have to be in the range of 0-256 or something like that.
What am I doing wrong? Do I have to covert R to an int? Or am I just way off?