I'm wondering about std::variant performance. When should I not use it? It seems like virtual functions are still much better than using std::visit which surprised me!
In "A Tour of C++" Bjarne Stroustrup says this about pattern checking after explaining std::holds_alternatives and the overloaded methods:
This is basically equivalent to a virtual function call, but potentially faster. As with all claims of performance, this ‘‘potentially faster’’ should be verified by measurements when performance is critical. For most uses, the difference in performance is insignificant.
I've benchmark some methods that came in my mind and these are the results:
 http://quick-bench.com/N35RRw_IFO74ZihFbtMu4BIKCJg
http://quick-bench.com/N35RRw_IFO74ZihFbtMu4BIKCJg
You'll get a different result if you turn on the optimization:
http://quick-bench.com/p6KIUtRxZdHJeiFiGI8gjbOumoc
Here's the code I've used for benchmarks; I'm sure there's better way to implement and use variants for using them instead of virtual keywords (inheritance vs. std::variant):
removed the old code; look at the updates
Can anyone explain what is the best way to implement this use case for std::variant that got me to testing and benchmarking:
I'm currently implementing RFC 3986 which is 'URI' and for my use case this class will be used more as a const and probably won't be changed a lot and it's more likely for the user to use this class to find each specific portion of the URI rather than making a URI; so it made sense to make use of std::string_view and not separating each segment of the URI in its own std::string. The problem was I needed to implement two classes for it; one for when I only need a const version; and another one for when the user wants to create the URI rather than providing one and searching through it.
So I used a template to fix that which had its own problems; but then I realized I could use std::variant<std::string, std::string_view> (or maybe std::variant<CustomStructHoldingAllThePieces, std::string_view>); so I started researching to see if it actually helps to use variants or not. From these results, it seems like using inheritance and virtual is my best bet if I don't want to implement two different const_uri and uri classes.
What do you think should I do?
Update (2)
Thanks for @gan_ for mentioning and fixing the hoisting problem in my benchmark code.
 http://quick-bench.com/Mcclomh03nu8nDCgT3T302xKnXY
http://quick-bench.com/Mcclomh03nu8nDCgT3T302xKnXY
I was surprised with the result of try-catch hell but thanks to this comment that makes sense now.
Update (3)
I removed the try-catch method as it was really bad; and also randomly changed the selected value and by the looks of it, I see more realistic benchmark. It seems like virtual is not the correct answer after all.
 http://quick-bench.com/o92Yrt0tmqTdcvufmIpu_fIfHt0
http://quick-bench.com/o92Yrt0tmqTdcvufmIpu_fIfHt0
http://quick-bench.com/FFbe3bsIpdFsmgKfm94xGNFKVKs (without the memory leak lol)
Update (4)
I removed the overhead of generating random numbers (I've already did that in the last update but it seems like I had grabbed the wrong URL for benchmark) and added an EmptyRandom for understanding the baseline of generating random numbers. And also made some small changes in Virtual but I don't think it affected anything.
 http://quick-bench.com/EmhM-S-xoA0LABYK6yrMyBb8UeI
http://quick-bench.com/EmhM-S-xoA0LABYK6yrMyBb8UeI
http://quick-bench.com/5hBZprSRIRGuDaBZ_wj0cOwnNhw (removed the Virtual so you could compare the rest of them better)
Update (5)
as Jorge Bellon said in the comments, I wasn't thinking about the cost of allocation; so I converted every benchmark to use pointers. This indirection has an impact on performance of course but it's more fair now. So right now there's no allocation in the loops.
Here's the code:
removed the old code; look at the updates
I ran some benchmarks so far. It seems like g++ does a better job of optimizing the code:
-------------------------------------------------------------------
Benchmark                         Time             CPU   Iterations
-------------------------------------------------------------------
EmptyRandom                   0.756 ns        0.748 ns    746067433
TradeSpaceForPerformance       2.87 ns         2.86 ns    243756914
Virtual                        12.5 ns         12.4 ns     60757698
Index                          7.85 ns         7.81 ns     99243512
GetIf                          8.20 ns         8.18 ns     92393200
HoldsAlternative               7.08 ns         7.07 ns     96959764
ConstexprVisitor               11.3 ns         11.2 ns     60152725
StructVisitor                  10.7 ns         10.6 ns     60254088
Overload                       10.3 ns         10.3 ns     58591608
And for clang:
-------------------------------------------------------------------
Benchmark                         Time             CPU   Iterations
-------------------------------------------------------------------
EmptyRandom                    1.99 ns         1.99 ns    310094223
TradeSpaceForPerformance       8.82 ns         8.79 ns     87695977
Virtual                        12.9 ns         12.8 ns     51913962
Index                          13.9 ns         13.8 ns     52987698
GetIf                          15.1 ns         15.0 ns     48578587
HoldsAlternative               13.1 ns         13.1 ns     51711783
ConstexprVisitor               13.8 ns         13.8 ns     49120024
StructVisitor                  14.5 ns         14.5 ns     52679532
Overload                       17.1 ns         17.1 ns     42553366
Right now, for clang, it's better to use virtual inheritance but for g++ it's better to use holds_alternative or get_if but in overall, std::visit seems to be not a good choice for almost all of my benchmarks so far.
I'm thinking it'll be a good idea if pattern matching (switch statements capable of checking more stuff than just integer literals) would be added to the c++, we would be writing cleaner and more maintainable code.
I'm wondering about the package.index() results. Shouldn't it be faster? what does it do?
Clang version: http://quick-bench.com/cl0HFmUes2GCSE1w04qt4Rqj6aI
The version that uses One one instead of auto one = new One based on Maxim Egorushkin's comment: http://quick-bench.com/KAeT00__i2zbmpmUHDutAfiD6-Q (not changing the outcome much)
Update (6)
I made some changes and the results are very different from compiler to compiler now. But it seems like std::get_if and std::holds_alternatives are the best solutions. virtual seems to work best for unknown reasons with clang now. That really surprises me there because I remember virtual being better in gcc. And also std::visit is totally out of competition; in this last benchmark it's even worse than vtable lookup.
Here's the benchmark (run it with GCC/Clang and also with libstdc++ and libc++):
http://quick-bench.com/LhdP-9y6CqwGxB-WtDlbG27o_5Y
#include <benchmark/benchmark.h>
#include <array>
#include <variant>
#include <random>
#include <functional>
#include <algorithm>
using namespace std;
struct One {
  auto get () const { return 1; }
 };
struct Two {
  auto get() const { return 2; }
 };
struct Three { 
  auto get() const { return 3; }
};
struct Four {
  auto get() const { return 4; }
 };
template<class... Ts> struct overload : Ts... { using Ts::operator()...; };
template<class... Ts> overload(Ts...) -> overload<Ts...>;
std::random_device dev;
std::mt19937 rng(dev());
std::uniform_int_distribution<std::mt19937::result_type> random_pick(0,3); // distribution in range [1, 6]
template <std::size_t N>
std::array<int, N> get_random_array() {
  std::array<int, N> item;
  for (int i = 0 ; i < N; i++)
    item[i] = random_pick(rng);
  return item;
}
template <typename T, std::size_t N>
std::array<T, N> get_random_objects(std::function<T(decltype(random_pick(rng)))> func) {
    std::array<T, N> a;
    std::generate(a.begin(), a.end(), [&] {
        return func(random_pick(rng));
    });
    return a;
}
static void TradeSpaceForPerformance(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  int index = 0;
  auto ran_arr = get_random_array<50>();
  int r = 0;
  auto pick_randomly = [&] () {
    index = ran_arr[r++ % ran_arr.size()];
  };
  pick_randomly();
  for (auto _ : state) {
    int res;
    switch (index) {
      case 0:
        res = one.get();
        break;
      case 1:
        res = two.get();
        break;
      case 2:
        res = three.get();
        break;
      case 3:
        res = four.get();
        break;
    }
    
    benchmark::DoNotOptimize(index);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
// Register the function as a benchmark
BENCHMARK(TradeSpaceForPerformance);
static void Virtual(benchmark::State& state) {
  struct Base {
    virtual int get() const noexcept = 0;
    virtual ~Base() {}
  };
  struct A final: public Base {
    int get()  const noexcept override { return 1; }
  };
  struct B final : public Base {
    int get() const noexcept override { return 2; }
  };
  struct C final : public Base {
    int get() const noexcept override { return 3; }
  };
  struct D final : public Base {
    int get() const noexcept override { return 4; }
  };
  Base* package = nullptr;
  int r = 0;
  auto packages = get_random_objects<Base*, 50>([&] (auto r) -> Base* {
          switch(r) {
              case 0: return new A;
              case 1: return new B;
              case 3: return new C;
              case 4: return new D;
              default: return new C;
          }
    });
  auto pick_randomly = [&] () {
    package = packages[r++ % packages.size()];
  };
  pick_randomly();
  for (auto _ : state) {
    int res = package->get();
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
  for (auto &i : packages)
    delete i;
}
BENCHMARK(Virtual);
static void FunctionPointerList(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::function<int()>;
  std::size_t index;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
        case 0: return std::bind(&One::get, one);
        case 1: return std::bind(&Two::get, two);
        case 2: return std::bind(&Three::get, three);
        case 3: return std::bind(&Four::get, four);
        default: return std::bind(&Three::get, three);
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    index = r++ % packages.size();
  };
  pick_randomly();
  for (auto _ : state) {
    int res = packages[index]();
    benchmark::DoNotOptimize(index);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
BENCHMARK(FunctionPointerList);
static void Index(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::variant<One, Two, Three, Four>;
  type* package = nullptr;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
            case 0: return one;
            case 1: return two;
            case 2: return three;
            case 3: return four;
            default: return three;
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    package = &packages[r++ % packages.size()];
  };
  pick_randomly();
  for (auto _ : state) {
    int res;
    switch (package->index()) {
      case 0: 
        res = std::get<One>(*package).get();
        break;
      case 1:
        res = std::get<Two>(*package).get();
        break;
      case 2:
        res = std::get<Three>(*package).get();
        break;
      case 3:
        res = std::get<Four>(*package).get();
        break;
    }
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
BENCHMARK(Index);
static void GetIf(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::variant<One, Two, Three, Four>;
  type* package = nullptr;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
            case 0: return one;
            case 1: return two;
            case 2: return three;
            case 3: return four;
            default: return three;
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    package = &packages[r++ % packages.size()];
  };
  pick_randomly();
  for (auto _ : state) {
    int res;
    if (auto item = std::get_if<One>(package)) {
      res = item->get();
    } else if (auto item = std::get_if<Two>(package)) {
      res = item->get();
    } else if (auto item = std::get_if<Three>(package)) {
      res = item->get();
    } else if (auto item = std::get_if<Four>(package)) {
      res = item->get();
    }
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
  
}
BENCHMARK(GetIf);
static void HoldsAlternative(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::variant<One, Two, Three, Four>;
  type* package = nullptr;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
            case 0: return one;
            case 1: return two;
            case 2: return three;
            case 3: return four;
            default: return three;
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    package = &packages[r++ % packages.size()];
  };
  pick_randomly();
  for (auto _ : state) {
    int res;
    if (std::holds_alternative<One>(*package)) {
      res = std::get<One>(*package).get();
    } else if (std::holds_alternative<Two>(*package)) {
      res = std::get<Two>(*package).get();
    } else if (std::holds_alternative<Three>(*package)) {
      res = std::get<Three>(*package).get();
    } else if (std::holds_alternative<Four>(*package)) {
      res = std::get<Four>(*package).get();
    }
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
BENCHMARK(HoldsAlternative);
static void ConstexprVisitor(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::variant<One, Two, Three, Four>;
  type* package = nullptr;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
            case 0: return one;
            case 1: return two;
            case 2: return three;
            case 3: return four;
            default: return three;
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    package = &packages[r++ % packages.size()];
  };
  pick_randomly();
  auto func = [] (auto const& ref) {
        using type = std::decay_t<decltype(ref)>;
        if constexpr (std::is_same<type, One>::value) {
            return ref.get();
        } else if constexpr (std::is_same<type, Two>::value) {
            return ref.get();
        } else if constexpr (std::is_same<type, Three>::value)  {
          return ref.get();
        } else if constexpr (std::is_same<type, Four>::value) {
            return ref.get();
        } else {
          return 0;
        }
    };
  for (auto _ : state) {
    auto res = std::visit(func, *package);
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
BENCHMARK(ConstexprVisitor);
static void StructVisitor(benchmark::State& state) {
  
  struct VisitPackage
  {
      auto operator()(One const& r) { return r.get(); }
      auto operator()(Two const& r) { return r.get(); }
      auto operator()(Three const& r) { return r.get(); }
      auto operator()(Four const& r) { return r.get(); }
  };
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::variant<One, Two, Three, Four>;
  type* package = nullptr;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
            case 0: return one;
            case 1: return two;
            case 2: return three;
            case 3: return four;
            default: return three;
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    package = &packages[r++ % packages.size()];
  };
  pick_randomly();
  auto vs = VisitPackage();
  for (auto _ : state) {
    auto res = std::visit(vs, *package);
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
BENCHMARK(StructVisitor);
static void Overload(benchmark::State& state) {
    One one;
    Two two;
    Three three;
    Four four;
  using type = std::variant<One, Two, Three, Four>;
  type* package = nullptr;
  auto packages = get_random_objects<type, 50>([&] (auto r) -> type {
        switch(r) {
            case 0: return one;
            case 1: return two;
            case 2: return three;
            case 3: return four;
            default: return three;
        }
    });
  int r = 0;
  auto pick_randomly = [&] () {
    package = &packages[r++ % packages.size()];
  };
  pick_randomly();
  auto ov = overload {
      [] (One const& r) { return r.get(); },
      [] (Two const& r) { return r.get(); },
      [] (Three const& r) { return r.get(); },
      [] (Four const& r) { return r.get(); }
    };
  for (auto _ : state) {
    auto res = std::visit(ov, *package);
  
    benchmark::DoNotOptimize(package);
    benchmark::DoNotOptimize(res);
    pick_randomly();
  }
}
BENCHMARK(Overload);
// BENCHMARK_MAIN();
Results for GCC compiler:
-------------------------------------------------------------------
Benchmark                         Time             CPU   Iterations
-------------------------------------------------------------------
TradeSpaceForPerformance       3.71 ns         3.61 ns    170515835
Virtual                       12.20 ns        12.10 ns     55911685
FunctionPointerList           13.00 ns        12.90 ns     50763964
Index                          7.40 ns         7.38 ns    136228156
GetIf                          4.04 ns         4.02 ns    205214632
HoldsAlternative               3.74 ns         3.73 ns    200278724
ConstexprVisitor              12.50 ns        12.40 ns     56373704
StructVisitor                 12.00 ns        12.00 ns     60866510
Overload                      13.20 ns        13.20 ns     56128558
Results for clang compiler (which I'm surprised by it):
-------------------------------------------------------------------
Benchmark                         Time             CPU   Iterations
-------------------------------------------------------------------
TradeSpaceForPerformance       8.07 ns         7.99 ns     77530258
Virtual                        7.80 ns         7.77 ns     77301370
FunctionPointerList            12.1 ns         12.1 ns     56363372
Index                          11.1 ns         11.1 ns     69582297
GetIf                          10.4 ns         10.4 ns     80923874
HoldsAlternative               9.98 ns         9.96 ns     71313572
ConstexprVisitor               11.4 ns         11.3 ns     63267967
StructVisitor                  10.8 ns         10.7 ns     65477522
Overload                       11.4 ns         11.4 ns     64880956
Best benchmark so far (will be updated): http://quick-bench.com/LhdP-9y6CqwGxB-WtDlbG27o_5Y (also check out the GCC)

 
     
     
    
 
     
    